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#include <MaterialXRender/Export.h>#include <MaterialXRender/Image.h>#include <MaterialXRender/Util.h>#include <MaterialXCore/Document.h>
Include dependency graph for LightHandler.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | LightHandler |
Typedefs | |
| using | LightHandlerPtr = std::shared_ptr< class LightHandler > |
| Shared pointer to a LightHandler. More... | |
| using | LightIdMap = std::unordered_map< string, unsigned int > |
| An unordered map from light names to light indices. More... | |
Variables | |
| MATERIALX_NAMESPACE_BEGIN MX_RENDER_API const int | DEFAULT_ENV_SAMPLE_COUNT |
Handler for hardware lights
Definition in file LightHandler.h.
| using LightHandlerPtr = std::shared_ptr<class LightHandler> |
Shared pointer to a LightHandler.
Definition at line 25 of file LightHandler.h.
| using LightIdMap = std::unordered_map<string, unsigned int> |
An unordered map from light names to light indices.
Definition at line 28 of file LightHandler.h.
| MATERIALX_NAMESPACE_BEGIN MX_RENDER_API const int DEFAULT_ENV_SAMPLE_COUNT |