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blackbody.h
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1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the terms set forth in the LICENSE.txt file available at
5 // https://openusd.org/license.
6 //
7 #ifndef PXR_USD_USD_LUX_BLACKBODY_H
8 #define PXR_USD_USD_LUX_BLACKBODY_H
9 
10 /// \file usdLux/blackbody.h
11 
12 #include "pxr/usd/usdLux/api.h"
13 #include "pxr/base/gf/vec3f.h"
14 
16 
17 /// Compute the RGB equivalent of the spectrum emitted by a blackbody
18 /// with the given temperature in degrees Kelvin, with normalized
19 /// luminance.
22 
24 
25 #endif
Definition: vec3f.h:45
#define USDLUX_API
Definition: api.h:23
PXR_NAMESPACE_OPEN_SCOPE USDLUX_API GfVec3f UsdLuxBlackbodyTemperatureAsRgb(float colorTemp)
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1425
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:74