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vec3f.h
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26 // vec.template.h file to make changes.
27 
28 #ifndef PXR_BASE_GF_VEC3F_H
29 #define PXR_BASE_GF_VEC3F_H
30 
31 /// \file gf/vec3f.h
32 /// \ingroup group_gf_LinearAlgebra
33 
34 #include "pxr/pxr.h"
35 #include "pxr/base/tf/diagnostic.h"
36 #include "pxr/base/gf/api.h"
37 #include "pxr/base/gf/limits.h"
38 #include "pxr/base/gf/traits.h"
39 #include "pxr/base/gf/math.h"
40 
41 #include <hboost/functional/hash.hpp>
42 
43 #include <cstddef>
44 #include <cmath>
45 
46 #include <iosfwd>
47 
49 
50 class GfVec3f;
51 
52 template <>
53 struct GfIsGfVec<class GfVec3f> { static const bool value = true; };
54 
55 /// \class GfVec3f
56 /// \ingroup group_gf_LinearAlgebra
57 ///
58 /// Basic type for a vector of 3 float components.
59 ///
60 /// Represents a vector of 3 components of type \c float.
61 /// It is intended to be fast and simple.
62 ///
63 class GfVec3f
64 {
65 public:
66  /// Scalar element type and dimension.
67  typedef float ScalarType;
68  static const size_t dimension = 3;
69 
70  /// Default constructor does no initialization.
71  GfVec3f() = default;
72 
73  /// Initialize all elements to a single value.
74  constexpr explicit GfVec3f(float value)
75  : _data{ value, value, value }
76  {
77  }
78 
79  /// Initialize all elements with explicit arguments.
80  constexpr GfVec3f(float s0, float s1, float s2)
81  : _data{ s0, s1, s2 }
82  {
83  }
84 
85  /// Construct with pointer to values.
86  template <class Scl>
87  constexpr explicit GfVec3f(Scl const *p)
88  : _data{ p[0], p[1], p[2] }
89  {
90  }
91 
92  /// Construct from GfVec3d.
93  explicit GfVec3f(class GfVec3d const &other);
94 
95  /// Implicitly convert from GfVec3h.
96  GfVec3f(class GfVec3h const &other);
97 
98  /// Implicitly convert from GfVec3i.
99  GfVec3f(class GfVec3i const &other);
100 
101  /// Create a unit vector along the X-axis.
102  static GfVec3f XAxis() {
103  GfVec3f result(0);
104  result[0] = 1;
105  return result;
106  }
107  /// Create a unit vector along the Y-axis.
108  static GfVec3f YAxis() {
109  GfVec3f result(0);
110  result[1] = 1;
111  return result;
112  }
113  /// Create a unit vector along the Z-axis.
114  static GfVec3f ZAxis() {
115  GfVec3f result(0);
116  result[2] = 1;
117  return result;
118  }
119 
120  /// Create a unit vector along the i-th axis, zero-based. Return the zero
121  /// vector if \p i is greater than or equal to 3.
122  static GfVec3f Axis(size_t i) {
123  GfVec3f result(0);
124  if (i < 3)
125  result[i] = 1;
126  return result;
127  }
128 
129  /// Set all elements with passed arguments.
130  GfVec3f &Set(float s0, float s1, float s2) {
131  _data[0] = s0;
132  _data[1] = s1;
133  _data[2] = s2;
134  return *this;
135  }
136 
137  /// Set all elements with a pointer to data.
138  GfVec3f &Set(float const *a) {
139  return Set(a[0], a[1], a[2]);
140  }
141 
142  /// Direct data access.
143  float const *data() const { return _data; }
144  float *data() { return _data; }
145  float const *GetArray() const { return data(); }
146 
147  /// Indexing.
148  float const &operator[](size_t i) const { return _data[i]; }
149  float &operator[](size_t i) { return _data[i]; }
150 
151  /// Hash.
152  friend inline size_t hash_value(GfVec3f const &vec) {
153  size_t h = 0;
154  hboost::hash_combine(h, vec[0]);
155  hboost::hash_combine(h, vec[1]);
156  hboost::hash_combine(h, vec[2]);
157  return h;
158  }
159 
160  /// Equality comparison.
161  bool operator==(GfVec3f const &other) const {
162  return _data[0] == other[0] &&
163  _data[1] == other[1] &&
164  _data[2] == other[2];
165  }
166  bool operator!=(GfVec3f const &other) const {
167  return !(*this == other);
168  }
169 
170  // TODO Add inequality for other vec types...
171  /// Equality comparison.
172  GF_API
173  bool operator==(class GfVec3d const &other) const;
174  /// Equality comparison.
175  GF_API
176  bool operator==(class GfVec3h const &other) const;
177  /// Equality comparison.
178  GF_API
179  bool operator==(class GfVec3i const &other) const;
180 
181  /// Create a vec with negated elements.
182  GfVec3f operator-() const {
183  return GfVec3f(-_data[0], -_data[1], -_data[2]);
184  }
185 
186  /// Addition.
187  GfVec3f &operator+=(GfVec3f const &other) {
188  _data[0] += other[0];
189  _data[1] += other[1];
190  _data[2] += other[2];
191  return *this;
192  }
193  friend GfVec3f operator+(GfVec3f const &l, GfVec3f const &r) {
194  return GfVec3f(l) += r;
195  }
196 
197  /// Subtraction.
198  GfVec3f &operator-=(GfVec3f const &other) {
199  _data[0] -= other[0];
200  _data[1] -= other[1];
201  _data[2] -= other[2];
202  return *this;
203  }
204  friend GfVec3f operator-(GfVec3f const &l, GfVec3f const &r) {
205  return GfVec3f(l) -= r;
206  }
207 
208  /// Multiplication by scalar.
209  GfVec3f &operator*=(double s) {
210  _data[0] *= s;
211  _data[1] *= s;
212  _data[2] *= s;
213  return *this;
214  }
215  GfVec3f operator*(double s) const {
216  return GfVec3f(*this) *= s;
217  }
218  friend GfVec3f operator*(double s, GfVec3f const &v) {
219  return v * s;
220  }
221 
222  /// Division by scalar.
223  // TODO should divide by the scalar type.
224  GfVec3f &operator/=(double s) {
225  // TODO This should not multiply by 1/s, it should do the division.
226  // Doing the division is more numerically stable when s is close to
227  // zero.
228  return *this *= (1.0 / s);
229  }
230  GfVec3f operator/(double s) const {
231  return *this * (1.0 / s);
232  }
233 
234  /// See GfDot().
235  float operator*(GfVec3f const &v) const {
236  return _data[0] * v[0] + _data[1] * v[1] + _data[2] * v[2];
237  }
238 
239  /// Returns the projection of \p this onto \p v. That is:
240  /// \code
241  /// v * (*this * v)
242  /// \endcode
243  GfVec3f GetProjection(GfVec3f const &v) const {
244  return v * (*this * v);
245  }
246 
247  /// Returns the orthogonal complement of \p this->GetProjection(b).
248  /// That is:
249  /// \code
250  /// *this - this->GetProjection(b)
251  /// \endcode
252  GfVec3f GetComplement(GfVec3f const &b) const {
253  return *this - this->GetProjection(b);
254  }
255 
256  /// Squared length.
257  float GetLengthSq() const {
258  return *this * *this;
259  }
260 
261  /// Length
262  float GetLength() const {
263  // TODO should use GfSqrt.
264  return sqrt(GetLengthSq());
265  }
266 
267  /// Normalizes the vector in place to unit length, returning the
268  /// length before normalization. If the length of the vector is
269  /// smaller than \p eps, then the vector is set to vector/\c eps.
270  /// The original length of the vector is returned. See also GfNormalize().
271  ///
272  /// \todo This was fixed for bug 67777. This is a gcc64 optimizer bug.
273  /// By tickling the code, it no longer tries to write into
274  /// an illegal memory address (in the code section of memory).
275  float Normalize(float eps = GF_MIN_VECTOR_LENGTH) {
276  // TODO this seems suspect... suggest dividing by length so long as
277  // length is not zero.
278  float length = GetLength();
279  *this /= (length > eps) ? length : eps;
280  return length;
281  }
282 
284  GfVec3f normalized(*this);
285  normalized.Normalize(eps);
286  return normalized;
287  }
288 
289  /// Orthogonalize and optionally normalize a set of basis vectors. This
290  /// uses an iterative method that is very stable even when the vectors are
291  /// far from orthogonal (close to colinear). The number of iterations and
292  /// thus the computation time does increase as the vectors become close to
293  /// colinear, however. Returns a bool specifying whether the solution
294  /// converged after a number of iterations. If it did not converge, the
295  /// returned vectors will be as close as possible to orthogonal within the
296  /// iteration limit. Colinear vectors will be unaltered, and the method
297  /// will return false.
298  GF_API
299  static bool OrthogonalizeBasis(
300  GfVec3f *tx, GfVec3f *ty, GfVec3f *tz,
301  const bool normalize,
302  double eps = GF_MIN_ORTHO_TOLERANCE);
303 
304  /// Sets \c v1 and \c v2 to unit vectors such that v1, v2 and *this are
305  /// mutually orthogonal. If the length L of *this is smaller than \c eps,
306  /// then v1 and v2 will have magnitude L/eps. As a result, the function
307  /// delivers a continuous result as *this shrinks in length.
308  GF_API
310  float eps = GF_MIN_VECTOR_LENGTH) const;
311 
312 
313 private:
314  float _data[3];
315 };
316 
317 /// Output a GfVec3f.
318 /// \ingroup group_gf_DebuggingOutput
319 GF_API std::ostream& operator<<(std::ostream &, GfVec3f const &);
320 
321 
323 
324 #include "pxr/base/gf/vec3d.h"
325 #include "pxr/base/gf/vec3h.h"
326 #include "pxr/base/gf/vec3i.h"
327 
329 
330 inline
331 GfVec3f::GfVec3f(class GfVec3d const &other)
332 {
333  _data[0] = other[0];
334  _data[1] = other[1];
335  _data[2] = other[2];
336 }
337 inline
338 GfVec3f::GfVec3f(class GfVec3h const &other)
339 {
340  _data[0] = other[0];
341  _data[1] = other[1];
342  _data[2] = other[2];
343 }
344 inline
345 GfVec3f::GfVec3f(class GfVec3i const &other)
346 {
347  _data[0] = other[0];
348  _data[1] = other[1];
349  _data[2] = other[2];
350 }
351 
352 /// Returns component-wise multiplication of vectors \p v1 and \p v2.
353 inline GfVec3f
354 GfCompMult(GfVec3f const &v1, GfVec3f const &v2) {
355  return GfVec3f(
356  v1[0] * v2[0],
357  v1[1] * v2[1],
358  v1[2] * v2[2]
359  );
360 }
361 
362 /// Returns component-wise quotient of vectors \p v1 and \p v2.
363 inline GfVec3f
364 GfCompDiv(GfVec3f const &v1, GfVec3f const &v2) {
365  return GfVec3f(
366  v1[0] / v2[0],
367  v1[1] / v2[1],
368  v1[2] / v2[2]
369  );
370 }
371 
372 /// Returns the dot (inner) product of two vectors.
373 inline float
374 GfDot(GfVec3f const &v1, GfVec3f const &v2) {
375  return v1 * v2;
376 }
377 
378 
379 /// Returns the geometric length of \c v.
380 inline float
382 {
383  return v.GetLength();
384 }
385 
386 /// Normalizes \c *v in place to unit length, returning the length before
387 /// normalization. If the length of \c *v is smaller than \p eps then \c *v is
388 /// set to \c *v/eps. The original length of \c *v is returned.
389 inline float
391 {
392  return v->Normalize(eps);
393 }
394 
395 /// Returns a normalized (unit-length) vector with the same direction as \p v.
396 /// If the length of this vector is smaller than \p eps, the vector divided by
397 /// \p eps is returned.
398 inline GfVec3f
400 {
401  return v.GetNormalized(eps);
402 }
403 
404 /// Returns the projection of \p a onto \p b. That is:
405 /// \code
406 /// b * (a * b)
407 /// \endcode
408 inline GfVec3f
410 {
411  return a.GetProjection(b);
412 }
413 
414 /// Returns the orthogonal complement of \p a.GetProjection(b). That is:
415 /// \code
416 /// a - a.GetProjection(b)
417 /// \endcode
418 inline GfVec3f
420 {
421  return a.GetComplement(b);
422 }
423 
424 /// Tests for equality within a given tolerance, returning \c true if the
425 /// length of the difference vector is less than or equal to \p tolerance.
426 inline bool
427 GfIsClose(GfVec3f const &v1, GfVec3f const &v2, double tolerance)
428 {
429  GfVec3f delta = v1 - v2;
430  return delta.GetLengthSq() <= tolerance * tolerance;
431 }
432 
433 
434 GF_API bool
436  bool normalize, double eps = GF_MIN_ORTHO_TOLERANCE);
437 
438 GF_API void
440  GfVec3f* v1,
441  GfVec3f* v2,
442  float eps = GF_MIN_VECTOR_LENGTH);
443 
444 /// Returns the cross product of \p v1 and \p v2.
445 inline GfVec3f
446 GfCross(GfVec3f const &v1, GfVec3f const &v2)
447 {
448  return GfVec3f(
449  v1[1] * v2[2] - v1[2] * v2[1],
450  v1[2] * v2[0] - v1[0] * v2[2],
451  v1[0] * v2[1] - v1[1] * v2[0]);
452 }
453 
454 /// Returns the cross product of \p v1 and \p v2.
455 /// \see GfCross()
456 inline GfVec3f
457 operator^(GfVec3f const &v1, GfVec3f const &v2)
458 {
459  return GfCross(v1, v2);
460 }
461 
462 /// Spherical linear interpolation in three dimensions.
464 GfSlerp(double alpha, GfVec3f const &v0, GfVec3f const &v1);
465 
466 
467 
469 
470 #endif // PXR_BASE_GF_VEC3F_H
GLboolean GLboolean GLboolean b
Definition: glcorearb.h:1222
friend GfVec3f operator+(GfVec3f const &l, GfVec3f const &r)
Definition: vec3f.h:193
GfVec3f & operator-=(GfVec3f const &other)
Subtraction.
Definition: vec3f.h:198
*get result *(waiting if necessary)*A common idiom is to fire a bunch of sub tasks at the and then *wait for them to all complete We provide a helper class
Definition: thread.h:623
bool operator==(GfVec3f const &other) const
Equality comparison.
Definition: vec3f.h:161
GfVec3f GetProjection(GfVec3f const &v) const
Definition: vec3f.h:243
static GfVec3f Axis(size_t i)
Definition: vec3f.h:122
float const * data() const
Direct data access.
Definition: vec3f.h:143
static const size_t dimension
Definition: vec3f.h:68
GfVec3f GfGetNormalized(GfVec3f const &v, float eps=GF_MIN_VECTOR_LENGTH)
Definition: vec3f.h:399
constexpr GfVec3f(float s0, float s1, float s2)
Initialize all elements with explicit arguments.
Definition: vec3f.h:80
bool operator!=(GfVec3f const &other) const
Definition: vec3f.h:166
vfloat4 sqrt(const vfloat4 &a)
Definition: simd.h:7481
friend size_t hash_value(GfVec3f const &vec)
Hash.
Definition: vec3f.h:152
GfVec3f GfGetComplement(GfVec3f const &a, GfVec3f const &b)
Definition: vec3f.h:419
Definition: vec3f.h:63
static GfVec3f YAxis()
Create a unit vector along the Y-axis.
Definition: vec3f.h:108
static GF_API bool OrthogonalizeBasis(GfVec3f *tx, GfVec3f *ty, GfVec3f *tz, const bool normalize, double eps=GF_MIN_ORTHO_TOLERANCE)
float GetLengthSq() const
Squared length.
Definition: vec3f.h:257
GfVec3f operator^(GfVec3f const &v1, GfVec3f const &v2)
Definition: vec3f.h:457
GfVec3f operator*(double s) const
Definition: vec3f.h:215
constexpr GfVec3f(Scl const *p)
Construct with pointer to values.
Definition: vec3f.h:87
GF_API void BuildOrthonormalFrame(GfVec3f *v1, GfVec3f *v2, float eps=GF_MIN_VECTOR_LENGTH) const
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat s1
Definition: glew.h:12900
float GetLength() const
Length.
Definition: vec3f.h:262
GLdouble l
Definition: glew.h:9164
float & operator[](size_t i)
Definition: vec3f.h:149
static GfVec3f ZAxis()
Create a unit vector along the Z-axis.
Definition: vec3f.h:114
GfVec3f()=default
Default constructor does no initialization.
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat s0
Definition: glew.h:12900
friend GfVec3f operator*(double s, GfVec3f const &v)
Definition: vec3f.h:218
bool GfIsClose(GfVec3f const &v1, GfVec3f const &v2, double tolerance)
Definition: vec3f.h:427
float operator*(GfVec3f const &v) const
See GfDot().
Definition: vec3f.h:235
GfVec3f GfGetProjection(GfVec3f const &a, GfVec3f const &b)
Definition: vec3f.h:409
GLint GLenum GLboolean normalized
Definition: glcorearb.h:872
GLfloat GLfloat GLfloat v2
Definition: glcorearb.h:818
GF_API bool GfOrthogonalizeBasis(GfVec3f *tx, GfVec3f *ty, GfVec3f *tz, bool normalize, double eps=GF_MIN_ORTHO_TOLERANCE)
GfVec3f & operator/=(double s)
Division by scalar.
Definition: vec3f.h:224
float const & operator[](size_t i) const
Indexing.
Definition: vec3f.h:148
const GLdouble * v
Definition: glcorearb.h:837
GLboolean GLboolean GLboolean GLboolean a
Definition: glcorearb.h:1222
GF_API std::ostream & operator<<(std::ostream &, GfVec3f const &)
float const * GetArray() const
Definition: vec3f.h:145
GfVec3f & Set(float s0, float s1, float s2)
Set all elements with passed arguments.
Definition: vec3f.h:130
float ScalarType
Scalar element type and dimension.
Definition: vec3f.h:67
GLfloat GLfloat p
Definition: glew.h:16656
Definition: vec3i.h:61
static GfVec3f XAxis()
Create a unit vector along the X-axis.
Definition: vec3f.h:102
GF_API GfVec3f GfSlerp(double alpha, GfVec3f const &v0, GfVec3f const &v1)
Spherical linear interpolation in three dimensions.
GLfloat v0
Definition: glcorearb.h:816
float GfGetLength(GfVec3f const &v)
Returns the geometric length of v.
Definition: vec3f.h:381
GfVec3f GetComplement(GfVec3f const &b) const
Definition: vec3f.h:252
GfVec3f GfCompMult(GfVec3f const &v1, GfVec3f const &v2)
Returns component-wise multiplication of vectors v1 and v2.
Definition: vec3f.h:354
GLuint GLsizei GLsizei * length
Definition: glcorearb.h:795
GLfloat GLfloat GLfloat GLfloat h
Definition: glcorearb.h:2002
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1394
GF_API void GfBuildOrthonormalFrame(GfVec3f const &v0, GfVec3f *v1, GfVec3f *v2, float eps=GF_MIN_VECTOR_LENGTH)
GfVec3f GetNormalized(float eps=GF_MIN_VECTOR_LENGTH) const
Definition: vec3f.h:283
float GfDot(GfVec3f const &v1, GfVec3f const &v2)
Returns the dot (inner) product of two vectors.
Definition: vec3f.h:374
friend GfVec3f operator-(GfVec3f const &l, GfVec3f const &r)
Definition: vec3f.h:204
GfVec3f operator/(double s) const
Definition: vec3f.h:230
float GfNormalize(GfVec3f *v, float eps=GF_MIN_VECTOR_LENGTH)
Definition: vec3f.h:390
Definition: vec3d.h:63
GfVec3f GfCompDiv(GfVec3f const &v1, GfVec3f const &v2)
Returns component-wise quotient of vectors v1 and v2.
Definition: vec3f.h:364
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:91
GLsizei const GLfloat * value
Definition: glcorearb.h:824
float Normalize(float eps=GF_MIN_VECTOR_LENGTH)
Definition: vec3f.h:275
GfVec3f operator-() const
Create a vec with negated elements.
Definition: vec3f.h:182
GfVec3f GfCross(GfVec3f const &v1, GfVec3f const &v2)
Returns the cross product of v1 and v2.
Definition: vec3f.h:446
Definition: core.h:1131
GfVec3f & operator+=(GfVec3f const &other)
Addition.
Definition: vec3f.h:187
GLfloat GLfloat v1
Definition: glcorearb.h:817
float * data()
Definition: vec3f.h:144
GLboolean r
Definition: glcorearb.h:1222
GLfloat GLfloat GLfloat alpha
Definition: glcorearb.h:112
Definition: vec3h.h:64
GLdouble s
Definition: glew.h:1395
#define GF_MIN_VECTOR_LENGTH
Definition: limits.h:34
constexpr GfVec3f(float value)
Initialize all elements to a single value.
Definition: vec3f.h:74
#define GF_MIN_ORTHO_TOLERANCE
Definition: limits.h:39
constexpr T normalize(UT_FixedVector< T, D > &a) noexcept
GfVec3f & Set(float const *a)
Set all elements with a pointer to data.
Definition: vec3f.h:138
#define GF_API
Definition: api.h:40
GfVec3f & operator*=(double s)
Multiplication by scalar.
Definition: vec3f.h:209