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#include <screenWindowParameters.h>
| Public Member Functions | |
| CAMERAUTIL_API | CameraUtilScreenWindowParameters (const GfCamera &camera, GfCamera::FOVDirection fitDirection=GfCamera::FOVHorizontal) | 
| const GfVec4d & | GetScreenWindow () const | 
| double | GetFieldOfView () const | 
| const GfMatrix4d & | GetZFacingViewMatrix () const | 
Given a camera object, compute parameters suitable for setting up RenderMan.
Definition at line 22 of file screenWindowParameters.h.
| CAMERAUTIL_API CameraUtilScreenWindowParameters::CameraUtilScreenWindowParameters | ( | const GfCamera & | camera, | 
| GfCamera::FOVDirection | fitDirection = GfCamera::FOVHorizontal | ||
| ) | 
Constructs screenwindow parameter. The optional fitDirection indicates in which direction the screenwindow will have length 2. 
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 | inline | 
The field of view. More precisely, the full angle perspective field of view (in degrees) between screen space coordinates (-1,0) and (1,0). Give these parameters to RiProjection as parameter after "perspective".
Definition at line 42 of file screenWindowParameters.h.
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 | inline | 
The vector (left, right, bottom, top) defining the rectangle in the image plane. Give these parameters to RiScreenWindow.
Definition at line 35 of file screenWindowParameters.h.
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 | inline | 
Returns the inverse of the transform for a camera that is y-Up and z-facing (vs the OpenGL camera that is (-z)-facing). Write this transform with RiConcatTransform before RiWorldBegin.
Definition at line 48 of file screenWindowParameters.h.