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GLTF_SkeletalAnimation Member List

This is the complete list of members for GLTF_SkeletalAnimation, including all inherited members.

getActiveAnimationIds(UT_Array< GLTF_Index > &ids) const GLTF_SkeletalAnimation
getActiveAnimationName(GLTF_Index id) const GLTF_SkeletalAnimation
getFrameRange(GLTF_Index anim_idx, fpreal &start, fpreal &end) const GLTF_SkeletalAnimation
getRestTime() const GLTF_SkeletalAnimationinline
GLTF_SkeletalAnimation()GLTF_SkeletalAnimation
isNodeAnimated(const GLTF_Reader &reader, const GLTF_Index node_idx) const GLTF_SkeletalAnimation
isSceneAnimated(const GLTF_Reader &reader, const GLTF_Index scene_idx) const GLTF_SkeletalAnimation
loadRestPose(GLTF_Reader &reader, GU_Detail *gdp, GLTF_Index skin_node_idx, GLTF_ErrorManager &errors)GLTF_SkeletalAnimation
loadSkeletalAnimation(GLTF_Reader &reader, GU_Detail *gdp, GLTF_Index anim_idx, GLTF_ErrorManager &errors)GLTF_SkeletalAnimation
reset()GLTF_SkeletalAnimation
setImportSpace(GLTF_Translator::ImportSpace space)GLTF_SkeletalAnimationinline
setRestTime(fpreal time)GLTF_SkeletalAnimationinline
setSkeletonColor(const UT_Vector3R color)GLTF_SkeletalAnimationinline
updateSkeletalAnimation(GLTF_Reader &reader, GU_Detail *gdp, float time)GLTF_SkeletalAnimation