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HDK
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This is the complete list of members for GLTF_SkeletalAnimation, including all inherited members.
| getActiveAnimationIds(UT_Array< GLTF_Index > &ids) const | GLTF_SkeletalAnimation | |
| getActiveAnimationName(GLTF_Index id) const | GLTF_SkeletalAnimation | |
| getFrameRange(GLTF_Index anim_idx, fpreal &start, fpreal &end) const | GLTF_SkeletalAnimation | |
| getRestTime() const | GLTF_SkeletalAnimation | inline |
| GLTF_SkeletalAnimation() | GLTF_SkeletalAnimation | |
| isNodeAnimated(const GLTF_Reader &reader, const GLTF_Index node_idx) const | GLTF_SkeletalAnimation | |
| isSceneAnimated(const GLTF_Reader &reader, const GLTF_Index scene_idx) const | GLTF_SkeletalAnimation | |
| loadRestPose(GLTF_Reader &reader, GU_Detail *gdp, GLTF_Index skin_node_idx, GLTF_ErrorManager &errors) | GLTF_SkeletalAnimation | |
| loadSkeletalAnimation(GLTF_Reader &reader, GU_Detail *gdp, GLTF_Index anim_idx, GLTF_ErrorManager &errors) | GLTF_SkeletalAnimation | |
| reset() | GLTF_SkeletalAnimation | |
| setImportSpace(GLTF_Translator::ImportSpace space) | GLTF_SkeletalAnimation | inline |
| setRestTime(fpreal time) | GLTF_SkeletalAnimation | inline |
| setSkeletonColor(const UT_Vector3R color) | GLTF_SkeletalAnimation | inline |
| updateSkeletalAnimation(GLTF_Reader &reader, GU_Detail *gdp, float time) | GLTF_SkeletalAnimation |