#include <GLTF_SkeletalAnimation.h>
|
| void | reset () |
| | Export API. More...
|
| |
| void | setRestTime (fpreal time) |
| |
| fpreal | getRestTime () const |
| |
| | GLTF_SkeletalAnimation () |
| |
| bool | loadSkeletalAnimation (GLTF_Reader &reader, GU_Detail *gdp, GLTF_Index anim_idx, GLTF_ErrorManager &errors) |
| |
| bool | loadRestPose (GLTF_Reader &reader, GU_Detail *gdp, GLTF_Index skin_node_idx, GLTF_ErrorManager &errors) |
| |
| void | getFrameRange (GLTF_Index anim_idx, fpreal &start, fpreal &end) const |
| |
| void | setSkeletonColor (const UT_Vector3R color) |
| |
| void | setImportSpace (GLTF_Translator::ImportSpace space) |
| |
| void | getActiveAnimationIds (UT_Array< GLTF_Index > &ids) const |
| |
| UT_StringHolder | getActiveAnimationName (GLTF_Index id) const |
| |
| bool | updateSkeletalAnimation (GLTF_Reader &reader, GU_Detail *gdp, float time) |
| |
| bool | isSceneAnimated (const GLTF_Reader &reader, const GLTF_Index scene_idx) const |
| |
| bool | isNodeAnimated (const GLTF_Reader &reader, const GLTF_Index node_idx) const |
| |
Definition at line 22 of file GLTF_SkeletalAnimation.h.
| GLTF_SkeletalAnimation::GLTF_SkeletalAnimation |
( |
| ) |
|
| fpreal GLTF_SkeletalAnimation::getRestTime |
( |
| ) |
const |
|
inline |
| bool GLTF_SkeletalAnimation::isNodeAnimated |
( |
const GLTF_Reader & |
reader, |
|
|
const GLTF_Index |
node_idx |
|
) |
| const |
| bool GLTF_SkeletalAnimation::isSceneAnimated |
( |
const GLTF_Reader & |
reader, |
|
|
const GLTF_Index |
scene_idx |
|
) |
| const |
| void GLTF_SkeletalAnimation::reset |
( |
| ) |
|
| void GLTF_SkeletalAnimation::setRestTime |
( |
fpreal |
time | ) |
|
|
inline |
The documentation for this class was generated from the following file: