1 #ifndef __GLTF_SkeletalAnimation_h__
2 #define __GLTF_SkeletalAnimation_h__
45 bool loadSkeletalAnimation(
63 mySkeletonColor =
color;
67 myImportSpace =
space;
92 bool updateAnimatedJointHierarchy(
105 using GLTF_NodeChannelTarget = std::pair<GLTF_Index, GLTF_ChannelTarget>;
121 #endif // __GLTF_SkeletalAnimation_h__
UT_Array< GLTF_Channel > myChannels
GT_API const UT_StringHolder time
void setSkeletonColor(const UT_Vector3R color)
fpreal getRestTime() const
void setImportSpace(GLTF_Translator::ImportSpace space)
void setRestTime(fpreal time)