HDK
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3D Vector class. More...
#include <TIL_DeepRasterReader.h>
Public Types | |
typedef T | value_type |
Static Public Member Functions | |
static int | entries () |
Returns the vector size. More... | |
Public Attributes | |
T | vec [tuple_size] |
Static Public Attributes | |
static constexpr int | tuple_size = 3 |
Friends | |
constexpr bool | isZero (const UT_Vector3T &a) noexcept |
constexpr T | length2 (const UT_Vector3T &a) noexcept |
constexpr T | distance2 (const UT_Vector3T &a, const UT_Vector3T &b) noexcept |
Compute the distance squared. More... | |
constexpr bool | operator== (const UT_Vector3T &a, const UT_Vector3T &b) noexcept |
constexpr bool | operator!= (const UT_Vector3T &a, const UT_Vector3T &b) noexcept |
constexpr bool | operator< (const UT_Vector3T &a, const UT_Vector3T &b) noexcept |
constexpr bool | operator<= (const UT_Vector3T &a, const UT_Vector3T &b) noexcept |
constexpr bool | operator> (const UT_Vector3T &a, const UT_Vector3T &b) noexcept |
constexpr bool | operator>= (const UT_Vector3T &a, const UT_Vector3T &b) noexcept |
std::ostream & | operator<< (std::ostream &os, const UT_Vector3T< T > &v) |
I/O friends. More... | |
3D Vector class.
Definition at line 23 of file TIL_DeepRasterReader.h.
typedef T UT_Vector3T< T >::value_type |
Definition at line 214 of file UT_Vector3.h.
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default |
Default constructor. No data is initialized! Use it for extra speed.
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inlinenoexcept |
Definition at line 224 of file UT_Vector3.h.
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Definition at line 228 of file UT_Vector3.h.
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inlinenoexcept |
Definition at line 232 of file UT_Vector3.h.
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inlinenoexcept |
Definition at line 235 of file UT_Vector3.h.
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Definition at line 238 of file UT_Vector3.h.
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inlinenoexcept |
Definition at line 241 of file UT_Vector3.h.
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Definition at line 244 of file UT_Vector3.h.
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explicit |
Definition at line 831 of file UT_Vector3.h.
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explicit |
Definition at line 838 of file UT_Vector3.h.
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Our own type of any given value_type.
Definition at line 253 of file UT_Vector3.h.
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UT_FixedVector of the same size.
Definition at line 258 of file UT_Vector3.h.
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Method to return the angle (in radians) between this and another vector
Definition at line 755 of file UT_Vector3.h.
void UT_Vector3T< T >::arbitraryPerp | ( | const UT_Vector3T< T > & | v | ) |
Finds an arbitrary perpendicular to v, and sets this to it.
bool UT_Vector3T< T >::areCollinear | ( | const UT_Vector3T< T > & | p0, |
const UT_Vector3T< T > & | p1, | ||
T * | t = 0 , |
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T | tol = 1e-5 |
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) | const |
Determines whether or not the points p0, p1 and "this" are collinear. If they are t contains the parametric value of where "this" is found on the segment from p0 to p1 and returns true. Otherwise returns false. If p0 and p1 are equal, t is set to std::numeric_limits<T>::max() and true is returned.
Set the values of the vector components.
Definition at line 684 of file UT_Vector3.h.
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Set the values of the vector components.
Definition at line 689 of file UT_Vector3.h.
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inlinenoexcept |
Definition at line 409 of file UT_Vector3.h.
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inlinenoexcept |
Return the components of the vector. The () operator does NOT check for the boundary condition.
Definition at line 663 of file UT_Vector3.h.
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inlinenoexcept |
Return the components of the vector. The () operator does NOT check for the boundary condition.
Definition at line 664 of file UT_Vector3.h.
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inline |
Definition at line 427 of file UT_Vector3.h.
SYS_FORCE_INLINE void UT_Vector3T< T >::colVecMult | ( | const UT_Matrix3F & | m | ) |
If you need a multiplication operator that left multiplies the vector by a matrix (M * v), use the following colVecMult() functions. If you'd rather not use operator*=() for right-multiplications (v * M), use the following rowVecMult() functions. The methods that take a 4x4 matrix first extend this vector to 4D by adding an element equal to 1.0.
Definition at line 1541 of file UT_Matrix3.h.
SYS_FORCE_INLINE void UT_Vector3T< T >::colVecMult | ( | const UT_Matrix4F & | m | ) |
If you need a multiplication operator that left multiplies the vector by a matrix (M * v), use the following colVecMult() functions. If you'd rather not use operator*=() for right-multiplications (v * M), use the following rowVecMult() functions. The methods that take a 4x4 matrix first extend this vector to 4D by adding an element equal to 1.0.
Definition at line 1982 of file UT_Matrix4.h.
SYS_FORCE_INLINE void UT_Vector3T< T >::colVecMult | ( | const UT_Matrix3D & | m | ) |
If you need a multiplication operator that left multiplies the vector by a matrix (M * v), use the following colVecMult() functions. If you'd rather not use operator*=() for right-multiplications (v * M), use the following rowVecMult() functions. The methods that take a 4x4 matrix first extend this vector to 4D by adding an element equal to 1.0.
Definition at line 1547 of file UT_Matrix3.h.
SYS_FORCE_INLINE void UT_Vector3T< T >::colVecMult | ( | const UT_Matrix4D & | m | ) |
If you need a multiplication operator that left multiplies the vector by a matrix (M * v), use the following colVecMult() functions. If you'd rather not use operator*=() for right-multiplications (v * M), use the following rowVecMult() functions. The methods that take a 4x4 matrix first extend this vector to 4D by adding an element equal to 1.0.
Definition at line 1988 of file UT_Matrix4.h.
SYS_FORCE_INLINE void UT_Vector3T< T >::colVecMult3 | ( | const UT_Matrix4F & | m | ) |
This multiply will not extend the vector by adding a fourth element. Instead, it converts the Matrix4 to a Matrix3. This means that the translate component of the matrix is not applied to the vector
Definition at line 2006 of file UT_Matrix4.h.
SYS_FORCE_INLINE void UT_Vector3T< T >::colVecMult3 | ( | const UT_Matrix4D & | m | ) |
This multiply will not extend the vector by adding a fourth element. Instead, it converts the Matrix4 to a Matrix3. This means that the translate component of the matrix is not applied to the vector
Definition at line 2012 of file UT_Matrix4.h.
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Definition at line 524 of file UT_Vector3.h.
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Definition at line 283 of file UT_Vector3.h.
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Definition at line 288 of file UT_Vector3.h.
void UT_Vector3T< T >::degToRad | ( | ) |
conversion between degrees and radians
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Express the point in homogeneous coordinates or vice-versa.
Definition at line 701 of file UT_Vector3.h.
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Definition at line 362 of file UT_Vector3.h.
T UT_Vector3T< T >::distance | ( | const UT_Vector3T< T > & | p1, |
const UT_Vector3T< T > & | v1 | ||
) | const |
Compute the signed distance from us to a line.
T UT_Vector3T< T >::distance | ( | const UT_Vector3T< T > & | p1, |
const UT_Vector3T< T > & | v1, | ||
const UT_Vector3T< T > & | p2, | ||
const UT_Vector3T< T > & | v2 | ||
) | const |
Compute the signed distance between two lines.
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Definition at line 357 of file UT_Vector3.h.
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Definition at line 519 of file UT_Vector3.h.
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Returns the vector size.
Definition at line 762 of file UT_Vector3.h.
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Definition at line 389 of file UT_Vector3.h.
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These allow you to find out what indices to use for different axes.
Definition at line 552 of file UT_Vector3.h.
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These allow you to find out what indices to use for different axes.
Definition at line 544 of file UT_Vector3.h.
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inlinenoexcept |
Return the components of the vector. The () operator does NOT check for the boundary condition.
Definition at line 661 of file UT_Vector3.h.
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inlinenoexcept |
Return the components of the vector. The () operator does NOT check for the boundary condition.
Definition at line 662 of file UT_Vector3.h.
UT_Vector3T<T> UT_Vector3T< T >::getBary | ( | const UT_Vector3T< T > & | t0, |
const UT_Vector3T< T > & | t1, | ||
const UT_Vector3T< T > & | t2, | ||
bool * | degen = NULL |
||
) | const |
Compute (homogeneous) barycentric co-ordinates of this point relative to the triangle defined by t0, t1 and t2. (The point is projected into the triangle's plane.)
void UT_Vector3T< T >::getDual | ( | UT_Matrix3T< S > & | dual | ) | const |
Return the dual of the vector The dual is a matrix which acts like the cross product when multiplied by other vectors. The following are equivalent: a.getDual(A); c = colVecMult(A, b) c = cross(a, b)
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Given this vector as the z-axis, get a frame of reference such that the X and Y vectors are orthonormal to the vector. This vector should be normalized.
Definition at line 565 of file UT_Vector3.h.
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Compute a hash.
Definition at line 679 of file UT_Vector3.h.
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Express the point in homogeneous coordinates or vice-versa.
Definition at line 696 of file UT_Vector3.h.
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inlinenoexcept |
Definition at line 394 of file UT_Vector3.h.
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Definition at line 379 of file UT_Vector3.h.
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Definition at line 374 of file UT_Vector3.h.
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Definition at line 384 of file UT_Vector3.h.
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Definition at line 352 of file UT_Vector3.h.
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Definition at line 347 of file UT_Vector3.h.
int UT_Vector3T< T >::lineIntersect | ( | const UT_Vector3T< T > & | p1, |
const UT_Vector3T< T > & | v1, | ||
const UT_Vector3T< T > & | p2, | ||
const UT_Vector3T< T > & | v2 | ||
) |
This method stores in (*this) the intersection between two 3D lines, p1+t*v1 and p2+u*v2. If the two lines do not actually intersect, we shift the 2nd line along the perpendicular on both lines (along the line of min distance) and return the shifted intersection point; this point thus lies on the 1st line. If we find an intersection point (shifted or not) we return 0; if the two lines are parallel we return -1; and if they intersect behind our back we return -2. When we return -2 there still is a valid intersection point in (*this).
bool UT_Vector3T< T >::load | ( | UT_IStream & | is | ) |
Protected I/O methods.
bool UT_Vector3T< T >::load | ( | UT_JSONParser & | p | ) |
Methods to serialize to a JSON stream. The vector is stored as an array of 3 reals.
void UT_Vector3T< T >::makeOrthonormal | ( | const UT_Vector3T< T > & | v | ) |
Makes this orthogonal to the given vector. If they are colinear, does an arbitrary perp
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Definition at line 399 of file UT_Vector3.h.
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Definition at line 404 of file UT_Vector3.h.
SYS_FORCE_INLINE void UT_Vector3T< T >::multiply | ( | UT_Vector3T< T > & | dest, |
const UT_Matrix4T< S > & | mat | ||
) | const |
The following methods implement multiplies (row) vector by a matrix, however, the resulting vector is specified by the dest parameter These operations are safe even if "dest" is the same as "this".
Definition at line 2055 of file UT_Matrix4.h.
SYS_FORCE_INLINE void UT_Vector3T< T >::multiply | ( | UT_Vector3T< T > & | dest, |
const UT_Matrix3T< S > & | mat | ||
) | const |
The following methods implement multiplies (row) vector by a matrix, however, the resulting vector is specified by the dest parameter These operations are safe even if "dest" is the same as "this".
Definition at line 1576 of file UT_Matrix3.h.
SYS_FORCE_INLINE void UT_Vector3T< T >::multiply3 | ( | const UT_Matrix4T< S > & | mat | ) |
The *=, multiply, multiply3 and multiplyT routines are provided for legacy reasons. They all assume that *this is a row vector. Generally, the rowVecMult and colVecMult methods are preferred, since they're more explicit about the row vector assumption.
Definition at line 2027 of file UT_Matrix4.h.
SYS_FORCE_INLINE void UT_Vector3T< T >::multiply3 | ( | UT_Vector3T< T > & | dest, |
const UT_Matrix4T< S > & | mat | ||
) | const |
The following methods implement multiplies (row) vector by a matrix, however, the resulting vector is specified by the dest parameter These operations are safe even if "dest" is the same as "this".
Definition at line 2041 of file UT_Matrix4.h.
SYS_FORCE_INLINE void UT_Vector3T< T >::multiply3T | ( | const UT_Matrix4T< S > & | mat | ) |
This multiply will multiply the (row) vector by the transpose of the matrix instead of the matrix itself. This is faster than transposing the matrix, then multiplying (as well there's potentially less storage requirements).
Definition at line 2034 of file UT_Matrix4.h.
SYS_FORCE_INLINE void UT_Vector3T< T >::multiply3T | ( | UT_Vector3T< T > & | dest, |
const UT_Matrix4T< S > & | mat | ||
) | const |
The following methods implement multiplies (row) vector by a matrix, however, the resulting vector is specified by the dest parameter These operations are safe even if "dest" is the same as "this".
Definition at line 2048 of file UT_Matrix4.h.
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Definition at line 435 of file UT_Vector3.h.
SYS_FORCE_INLINE void UT_Vector3T< T >::multiplyT | ( | const UT_Matrix3T< S > & | mat | ) |
This multiply will multiply the (row) vector by the transpose of the matrix instead of the matrix itself. This is faster than transposing the matrix, then multiplying (as well there's potentially less storage requirements).
Definition at line 1562 of file UT_Matrix3.h.
SYS_FORCE_INLINE void UT_Vector3T< T >::multiplyT | ( | UT_Vector3T< T > & | dest, |
const UT_Matrix3T< S > & | mat | ||
) | const |
The following methods implement multiplies (row) vector by a matrix, however, the resulting vector is specified by the dest parameter These operations are safe even if "dest" is the same as "this".
Definition at line 1569 of file UT_Matrix3.h.
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Definition at line 342 of file UT_Vector3.h.
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Definition at line 529 of file UT_Vector3.h.
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inlinenoexcept |
Definition at line 367 of file UT_Vector3.h.
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Return the components of the vector. The () operator does NOT check for the boundary condition.
Definition at line 666 of file UT_Vector3.h.
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inlinenoexcept |
Return the components of the vector. The () operator does NOT check for the boundary condition.
Definition at line 671 of file UT_Vector3.h.
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Definition at line 317 of file UT_Vector3.h.
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Definition at line 330 of file UT_Vector3.h.
SYS_FORCE_INLINE UT_Vector3T< T > & UT_Vector3T< T >::operator*= | ( | const UT_Matrix3T< S > & | m | ) |
The *=, multiply, multiply3 and multiplyT routines are provided for legacy reasons. They all assume that *this is a row vector. Generally, the rowVecMult and colVecMult methods are preferred, since they're more explicit about the row vector assumption.
Definition at line 1554 of file UT_Matrix3.h.
SYS_FORCE_INLINE UT_Vector3T< T > & UT_Vector3T< T >::operator*= | ( | const UT_Matrix4T< S > & | m | ) |
The *=, multiply, multiply3 and multiplyT routines are provided for legacy reasons. They all assume that *this is a row vector. Generally, the rowVecMult and colVecMult methods are preferred, since they're more explicit about the row vector assumption.
Definition at line 2019 of file UT_Matrix4.h.
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Definition at line 293 of file UT_Vector3.h.
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Definition at line 305 of file UT_Vector3.h.
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Definition at line 422 of file UT_Vector3.h.
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Definition at line 299 of file UT_Vector3.h.
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Definition at line 311 of file UT_Vector3.h.
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Definition at line 323 of file UT_Vector3.h.
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Definition at line 336 of file UT_Vector3.h.
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Definition at line 266 of file UT_Vector3.h.
UT_Vector3T<T>& UT_Vector3T< T >::operator= | ( | const UT_Vector4T< T > & | v | ) |
Assignment operator that truncates a V4 to a V3. TODO: remove this. This should require an explicit UT_Vector3() construction, since it's unsafe.
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Definition at line 846 of file UT_Vector3.h.
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Definition at line 269 of file UT_Vector3.h.
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Definition at line 276 of file UT_Vector3.h.
UT_Vector3T<T> UT_Vector3T< T >::project | ( | const UT_Vector3T< T > & | u | ) | const |
Calculates the orthogonal projection of a vector u on the *this vector.
UT_Matrix3T<S> UT_Vector3T< T >::project | ( | bool | norm = true | ) |
Create a matrix of projection onto this vector: the matrix transforms a vector v into its projection on the direction of (*this) vector, ie. dot(*this, v) * this->normalize(); If we need to be normalized, set norm to non-false.
UT_Vector3T<T> UT_Vector3T< T >::projection | ( | const UT_Vector3T< T > & | p, |
const UT_Vector3T< T > & | v | ||
) | const |
Vector p (representing a point in 3-space) and vector v define a line. This member returns the projection of "this" onto the line (the point on the line that is closest to this point).
UT_Vector3T<T> UT_Vector3T< T >::projectOnSegment | ( | const UT_Vector3T< T > & | va, |
const UT_Vector3T< T > & | vb | ||
) | const |
Projects this onto the line segement [a,b]. The returned point will lie between a and b.
UT_Vector3T<T> UT_Vector3T< T >::projectOnSegment | ( | const UT_Vector3T< T > & | va, |
const UT_Vector3T< T > & | vb, | ||
T & | t | ||
) | const |
Projects this onto the line segment [a, b]. The fpreal t is set to the parametric position of intersection, a being 0 and b being 1.
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Return the components of the vector. The () operator does NOT check for the boundary condition.
Definition at line 659 of file UT_Vector3.h.
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Return the components of the vector. The () operator does NOT check for the boundary condition.
Definition at line 660 of file UT_Vector3.h.
void UT_Vector3T< T >::radToDeg | ( | ) |
conversion between degrees and radians
void UT_Vector3T< T >::roundAngles | ( | const UT_Vector3T< T > & | base | ) |
assuming that "this" is a rotation (in radians, of course), the equivalent set of rotations which are closest to the "base" rotation are found. The equivalent rotations are the same as the original rotations +2*n*PI
void UT_Vector3T< T >::roundAngles | ( | const UT_Vector3T< T > & | b, |
const UT_XformOrder & | o | ||
) |
It seems that given any rotation matrix and transform order, there are two distinct triples of rotations that will result in the same overall rotation. This method will find the closest of the two after finding the closest using the above method.
SYS_FORCE_INLINE void UT_Vector3T< T >::rowVecMult | ( | const UT_Matrix3F & | m | ) |
If you need a multiplication operator that left multiplies the vector by a matrix (M * v), use the following colVecMult() functions. If you'd rather not use operator*=() for right-multiplications (v * M), use the following rowVecMult() functions. The methods that take a 4x4 matrix first extend this vector to 4D by adding an element equal to 1.0.
Definition at line 1529 of file UT_Matrix3.h.
SYS_FORCE_INLINE void UT_Vector3T< T >::rowVecMult | ( | const UT_Matrix4F & | m | ) |
If you need a multiplication operator that left multiplies the vector by a matrix (M * v), use the following colVecMult() functions. If you'd rather not use operator*=() for right-multiplications (v * M), use the following rowVecMult() functions. The methods that take a 4x4 matrix first extend this vector to 4D by adding an element equal to 1.0.
Definition at line 1970 of file UT_Matrix4.h.
SYS_FORCE_INLINE void UT_Vector3T< T >::rowVecMult | ( | const UT_Matrix3D & | m | ) |
If you need a multiplication operator that left multiplies the vector by a matrix (M * v), use the following colVecMult() functions. If you'd rather not use operator*=() for right-multiplications (v * M), use the following rowVecMult() functions. The methods that take a 4x4 matrix first extend this vector to 4D by adding an element equal to 1.0.
Definition at line 1535 of file UT_Matrix3.h.
SYS_FORCE_INLINE void UT_Vector3T< T >::rowVecMult | ( | const UT_Matrix4D & | m | ) |
If you need a multiplication operator that left multiplies the vector by a matrix (M * v), use the following colVecMult() functions. If you'd rather not use operator*=() for right-multiplications (v * M), use the following rowVecMult() functions. The methods that take a 4x4 matrix first extend this vector to 4D by adding an element equal to 1.0.
Definition at line 1976 of file UT_Matrix4.h.
SYS_FORCE_INLINE void UT_Vector3T< T >::rowVecMult3 | ( | const UT_Matrix4F & | m | ) |
This multiply will not extend the vector by adding a fourth element. Instead, it converts the Matrix4 to a Matrix3. This means that the translate component of the matrix is not applied to the vector
Definition at line 1994 of file UT_Matrix4.h.
SYS_FORCE_INLINE void UT_Vector3T< T >::rowVecMult3 | ( | const UT_Matrix4D & | m | ) |
This multiply will not extend the vector by adding a fourth element. Instead, it converts the Matrix4 to a Matrix3. This means that the translate component of the matrix is not applied to the vector
Definition at line 2000 of file UT_Matrix4.h.
void UT_Vector3T< T >::save | ( | std::ostream & | os, |
bool | binary = false |
||
) | const |
Protected I/O methods.
bool UT_Vector3T< T >::save | ( | UT_JSONWriter & | w | ) | const |
Methods to serialize to a JSON stream. The vector is stored as an array of 3 reals.
bool UT_Vector3T< T >::save | ( | UT_JSONValue & | v | ) | const |
Methods to serialize to a JSON stream. The vector is stored as an array of 3 reals.
int UT_Vector3T< T >::segLineIntersect | ( | const UT_Vector3T< T > & | pa, |
const UT_Vector3T< T > & | pb, | ||
const UT_Vector3T< T > & | p2, | ||
const UT_Vector3T< T > & | v2 | ||
) |
Compute the intersection of vector p2+t*v2 and the line segment between points pa and pb. If the two lines do not intersect we shift the (p2, v2) line along the line of min distance and return the point where it intersects the segment. If we find an intersection point along the stretch between pa and pb, we return 0. If the lines are parallel we return -1. If they intersect before pa we return -2, and if after pb, we return -3. The intersection point is valid with return codes 0,-2,-3.
UT_Matrix3 UT_Vector3T< T >::symmetry | ( | bool | norm = true | ) |
Create a matrix of symmetry around this vector: the matrix transforms a vector v into its symmetry around (*this), ie. two times the projection of v onto (*this) minus v. If we need to be normalized, set norm to non-false.
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inlinenoexcept |
Return the components of the vector. The () operator does NOT check for the boundary condition.
Definition at line 653 of file UT_Vector3.h.
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inlinenoexcept |
Return the components of the vector. The () operator does NOT check for the boundary condition.
Definition at line 654 of file UT_Vector3.h.
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inlinenoexcept |
Return the components of the vector. The () operator does NOT check for the boundary condition.
Definition at line 655 of file UT_Vector3.h.
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inlinenoexcept |
Return the components of the vector. The () operator does NOT check for the boundary condition.
Definition at line 656 of file UT_Vector3.h.
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inlinenoexcept |
Return the components of the vector. The () operator does NOT check for the boundary condition.
Definition at line 657 of file UT_Vector3.h.
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inlinenoexcept |
Return the components of the vector. The () operator does NOT check for the boundary condition.
Definition at line 658 of file UT_Vector3.h.
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Compute the distance squared.
Definition at line 778 of file UT_Vector3.h.
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Definition at line 768 of file UT_Vector3.h.
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Definition at line 773 of file UT_Vector3.h.
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Definition at line 788 of file UT_Vector3.h.
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Lexicographic order comparison operators
Definition at line 795 of file UT_Vector3.h.
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I/O friends.
Definition at line 818 of file UT_Vector3.h.
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Lexicographic order comparison operators
Definition at line 800 of file UT_Vector3.h.
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Definition at line 783 of file UT_Vector3.h.
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Lexicographic order comparison operators
Definition at line 805 of file UT_Vector3.h.
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Lexicographic order comparison operators
Definition at line 810 of file UT_Vector3.h.
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Definition at line 215 of file UT_Vector3.h.
T UT_Vector3T< T >::vec[tuple_size] |
Definition at line 764 of file UT_Vector3.h.