#include <GLTF_Translator.h>
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static bool | importSkeleton (GU_Detail *gdp, GLTF_Reader *gltf_reader, const GLTF_Index root_node, UT_Map< GLTF_Index, Joint > &joints, GLTF_ErrorManager &errors) |
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static bool | importMesh (GU_Detail *gdp, GLTF_Reader *gltf_reader, const GLTF_Index mesh_idx, const ImportOptions &options, GLTF_ErrorManager &errors) |
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static bool | importSkinnedMesh (GU_Detail *gdp, GLTF_Reader *gltf_reader, const GLTF_Index node_idx, const ImportOptions &options, GLTF_ErrorManager &errors) |
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static bool | getAnimationNames (const GLTF_Reader &gltf_reader, UT_StringArray &names, GLTF_ErrorManager &errors) |
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static bool | getNodes (const GLTF_Reader &gltf_reader, UT_StringArray &names, UT_Array< GLTF_Index > &ids, GLTF_ErrorManager &errors, NodeFilter filter=NodeFilter::ALL) |
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static bool | createCapturePoseAttributes (GU_Detail *gdp, const GLTF_Reader &gltf_reader, const GLTF_Index node_idx, GLTF_ErrorManager &errors) |
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static bool | getNodeIndexFromName (const GLTF_Reader *gltf_reader, const char *node_name, GLTF_Index &node_idx, GLTF_ErrorManager &errors) |
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static bool | getMeshIndexFromName (const GLTF_Reader *gltf_reader, const char *mesh_name, GLTF_Index &mesh_idx, GLTF_ErrorManager &errors) |
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static bool | getNodeTransform (const GLTF_Reader &gltf_reader, const GLTF_Index node_idx, UT_Matrix4 &transform, GLTF_ErrorManager &errors) |
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static bool | importMaterial (GU_Detail *gdp, const GLTF_Reader *gltf_reader, const GLTF_Index mat_idx, const ImportOptions &options, GLTF_ErrorManager &errors) |
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static bool | addGltfDetailAttrib (GU_Detail *gdp, GLTF_Reader &gltf_reader, const UT_StringHolder &attrib_name, const UT_StringHolder &value, GLTF_ErrorManager &errors) |
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Definition at line 21 of file GLTF_Translator.h.
The documentation for this class was generated from the following file: