#include <GLTF_Translator.h>
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| static void | init () |
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| static void | uninit () |
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| static bool | importSkeleton (GU_Detail *gdp, GLTF_Reader *gltf_reader, const GLTF_Index root_node, UT_Map< GLTF_Index, Node > &joints, GLTF_ErrorManager &errors) |
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| static bool | importSkinnedMesh (GU_Detail *gdp, GLTF_Reader *gltf_reader, const GLTF_Index node_idx, const ImportOptions &options, GLTF_ErrorManager &errors) |
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| static bool | createCapturePoseAttributes (GU_Detail *gdp, const GLTF_Reader &gltf_reader, const GLTF_Index node_idx, GLTF_ErrorManager &errors) |
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| static bool | importMaterial (GU_Detail *gdp, const GLTF_Reader *gltf_reader, const GLTF_Index mat_idx, const ImportOptions &options, GLTF_ErrorManager &errors) |
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| static bool | importMeshPrimitive (GU_Detail *prim_gdp, GLTF_Reader &gltf_reader, const GLTF_Index mesh_idx, const GLTF_Index prim_idx, const ImportOptions &options, GLTF_ErrorManager &errors) |
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| static GU_DetailHandle | importMeshPrimitive (GLTF_Reader &gltf_reader, const GLTF_Index mesh_idx, const GLTF_Index prim_idx, const ImportOptions &options, GLTF_ErrorManager &errors) |
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Definition at line 31 of file GLTF_Translator.h.
| static void GLTF_Translator::init |
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| static void GLTF_Translator::uninit |
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The documentation for this class was generated from the following file: