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GU_BrushNib Member List

This is the complete list of members for GU_BrushNib, including all inherited members.

getAlpha(const UT_Vector3 &pos)GU_BrushNibvirtual
getAlphaColor(const UT_Vector3 &pos, UT_Vector3 &cd)GU_BrushNibvirtual
getBrushDist2(const UT_Vector3 &pos)GU_BrushNib
getOpacity() const GU_BrushNibinline
getOrientation(UT_Matrix3 &orient) const GU_BrushNibinline
getSplatter(const UT_Vector3 &pos)GU_BrushNib
GU_BrushNib()GU_BrushNib
hasStamping() const GU_BrushNibinline
myAngleGU_BrushNibprotected
myBrushNoiseGU_BrushNibprotected
myColorGU_BrushNibprotected
myDepthGU_BrushNibprotected
myDirGU_BrushNibprotected
myHeightGU_BrushNibprotected
myInvRadiusGU_BrushNibprotected
myInvRadius2GU_BrushNibprotected
myKernelGU_BrushNibprotected
myOpacityGU_BrushNibprotected
myOrientGU_BrushNibprotected
myOrigGU_BrushNibprotected
myPaperNoiseGU_BrushNibprotected
myRadiusGU_BrushNibprotected
myRadius2GU_BrushNibprotected
mySoftEdgeGU_BrushNibprotected
mySquashGU_BrushNibprotected
myStampColorGU_BrushNibprotected
myUpVectorGU_BrushNibprotected
myUseDepthGU_BrushNibprotected
setColor(const UT_Vector3 &cd)GU_BrushNibinline
setDepth(bool usedepth, float depth, float height)GU_BrushNibinline
setOpacity(float val)GU_BrushNibinline
setOrientation(const UT_Vector3 &orig, const UT_Vector3 &dir, const UT_Vector3 &upvector, float rad, float angle, float squash)GU_BrushNib
setSoftEdge(float softedge, TS_MetaKernel *kernel)GU_BrushNib
setSplatter(float brush, float paper)GU_BrushNibinline
setStamping(int stamp)GU_BrushNibinline
testDepth(const UT_Vector3 &pos, float &depth) const GU_BrushNib
toBrushSpace(UT_Vector3 &pos)GU_BrushNib
~GU_BrushNib()GU_BrushNibvirtual