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GU_RayRBezCurve Member List

This is the complete list of members for GU_RayRBezCurve, including all inherited members.

buildBBox()GU_RayRBezCurve
carve(float ustart, float uend)GU_RayRBezCurve
evaluate(float t, UT_Vector3 &pos) const GU_RayRBezCurve
evaluate(float t, UT_Vector3 &pos, UT_Vector3 &der) const GU_RayRBezCurve
evaluate(float t, UT_Vector3 &pos, UT_Vector3 &der, UT_Vector3 &der2) const GU_RayRBezCurve
getMemoryUsage(bool inclusive) const GU_RayRBezCurveinline
init(int order, float uStart, float uLength, int isRational)GU_RayRBezCurve
intersect(const UT_Vector3 &org, const UT_Vector3 &dir, GU_RayInfo &hitInfo, int depth) const GU_RayRBezCurve
intersect(const UT_Vector3 &p, GU_RayInfo &hitInfo, int depth) const GU_RayRBezCurve
intersect(const GU_RayRBezCurve &curve, GU_RayInfo &hitInfo, int depth) const GU_RayRBezCurve
intersect(GU_RayRBezSurf &surf, GU_RayInfo &hitInfo, int depth) const GU_RayRBezCurve
intersectAP(GU_RayRBezSurf &surf, GU_RayInfo &hitInfo)GU_RayRBezCurve
intersectFirstPointZone(const UT_Vector3 &org, const UT_Vector3 &dir, GU_RayInfo &hit_info) const GU_RayRBezCurve
intersectLastPointZone(const UT_Vector3 &org, const UT_Vector3 &dir, GU_RayInfo &hit_info) const GU_RayRBezCurve
intersectQR(GU_RayRBezSurf &surf, GU_RayInfo &hitInfo, int depth) const GU_RayRBezCurve
minimum(const UT_Vector3 &p, GU_MinInfo &mininfo, int depth) const GU_RayRBezCurve
minimum(const GU_RayRBezCurve &curve, GU_MinInfo &mininfo, int depth, int noBBoxTest=0) const GU_RayRBezCurve
myBBoxGU_RayRBezCurve
myCVGU_RayRBezCurve
myRationalGU_RayRBezCurve
myULengthGU_RayRBezCurve
myUStartGU_RayRBezCurve
polishCurveSurf(const GU_RayRBezSurf &surf, UT_MatrixF &C1, UT_MatrixF &C2, UT_MatrixF &R, UT_MatrixF &tmp, float start, float end, UT_Array< GU_RayInfoHit > &hits, GU_RayFindType findType, int firstiter=3, float firsttol=1e-2F, int finaliter=50, float finaltol=1e-6F, float ttol=1e-3F)GU_RayRBezCurve
print() const GU_RayRBezCurve
split(GU_RayRBezCurve *left, GU_RayRBezCurve *right, float tol) const GU_RayRBezCurve