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This is the complete list of members for GU_RayRBezCurve, including all inherited members.
| buildBBox() | GU_RayRBezCurve | |
| carve(float ustart, float uend) | GU_RayRBezCurve | |
| evaluate(float t, UT_Vector3 &pos) const | GU_RayRBezCurve | |
| evaluate(float t, UT_Vector3 &pos, UT_Vector3 &der) const | GU_RayRBezCurve | |
| evaluate(float t, UT_Vector3 &pos, UT_Vector3 &der, UT_Vector3 &der2) const | GU_RayRBezCurve | |
| getMemoryUsage(bool inclusive) const | GU_RayRBezCurve | inline |
| init(int order, float uStart, float uLength, int isRational) | GU_RayRBezCurve | |
| intersect(const UT_Vector3 &org, const UT_Vector3 &dir, GU_RayInfo &hitInfo, int depth) const | GU_RayRBezCurve | |
| intersect(const UT_Vector3 &p, GU_RayInfo &hitInfo, int depth) const | GU_RayRBezCurve | |
| intersect(const GU_RayRBezCurve &curve, GU_RayInfo &hitInfo, int depth) const | GU_RayRBezCurve | |
| intersect(GU_RayRBezSurf &surf, GU_RayInfo &hitInfo, int depth) const | GU_RayRBezCurve | |
| intersectAP(GU_RayRBezSurf &surf, GU_RayInfo &hitInfo) | GU_RayRBezCurve | |
| intersectFirstPointZone(const UT_Vector3 &org, const UT_Vector3 &dir, GU_RayInfo &hit_info) const | GU_RayRBezCurve | |
| intersectLastPointZone(const UT_Vector3 &org, const UT_Vector3 &dir, GU_RayInfo &hit_info) const | GU_RayRBezCurve | |
| intersectQR(GU_RayRBezSurf &surf, GU_RayInfo &hitInfo, int depth) const | GU_RayRBezCurve | |
| minimum(const UT_Vector3 &p, GU_MinInfo &mininfo, int depth) const | GU_RayRBezCurve | |
| minimum(const GU_RayRBezCurve &curve, GU_MinInfo &mininfo, int depth, int noBBoxTest=0) const | GU_RayRBezCurve | |
| myBBox | GU_RayRBezCurve | |
| myCV | GU_RayRBezCurve | |
| myRational | GU_RayRBezCurve | |
| myULength | GU_RayRBezCurve | |
| myUStart | GU_RayRBezCurve | |
| polishCurveSurf(const GU_RayRBezSurf &surf, UT_MatrixF &C1, UT_MatrixF &C2, UT_MatrixF &R, UT_MatrixF &tmp, float start, float end, UT_Array< GU_RayInfoHit > &hits, GU_RayFindType findType, int firstiter=3, float firsttol=1e-2F, int finaliter=50, float finaltol=1e-6F, float ttol=1e-3F) | GU_RayRBezCurve | |
| print() const | GU_RayRBezCurve | |
| split(GU_RayRBezCurve *left, GU_RayRBezCurve *right, float tol) const | GU_RayRBezCurve |