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| void | init (int order, float uStart, float uLength, int isRational) |
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| void | buildBBox () |
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| int | intersect (const UT_Vector3 &org, const UT_Vector3 &dir, GU_RayInfo &hitInfo, int depth) const |
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| int | intersect (const UT_Vector3 &p, GU_RayInfo &hitInfo, int depth) const |
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| int | intersect (const GU_RayRBezCurve &curve, GU_RayInfo &hitInfo, int depth) const |
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| int | intersect (GU_RayRBezSurf &surf, GU_RayInfo &hitInfo, int depth) const |
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| int | intersectQR (GU_RayRBezSurf &surf, GU_RayInfo &hitInfo, int depth) const |
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| int | intersectAP (GU_RayRBezSurf &surf, GU_RayInfo &hitInfo) |
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| int | intersectFirstPointZone (const UT_Vector3 &org, const UT_Vector3 &dir, GU_RayInfo &hit_info) const |
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| int | intersectLastPointZone (const UT_Vector3 &org, const UT_Vector3 &dir, GU_RayInfo &hit_info) const |
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| int | polishCurveSurf (const GU_RayRBezSurf &surf, UT_MatrixF &C1, UT_MatrixF &C2, UT_MatrixF &R, UT_MatrixF &tmp, float start, float end, UT_Array< GU_RayInfoHit > &hits, GU_RayFindType findType, int firstiter=3, float firsttol=1e-2F, int finaliter=50, float finaltol=1e-6F, float ttol=1e-3F) |
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| int | minimum (const UT_Vector3 &p, GU_MinInfo &mininfo, int depth) const |
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| int | minimum (const GU_RayRBezCurve &curve, GU_MinInfo &mininfo, int depth, int noBBoxTest=0) const |
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| void | split (GU_RayRBezCurve *left, GU_RayRBezCurve *right, float tol) const |
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| void | carve (float ustart, float uend) |
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| void | evaluate (float t, UT_Vector3 &pos) const |
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| void | evaluate (float t, UT_Vector3 &pos, UT_Vector3 &der) const |
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| void | evaluate (float t, UT_Vector3 &pos, UT_Vector3 &der, UT_Vector3 &der2) const |
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| void | print () const |
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| int64 | getMemoryUsage (bool inclusive) const |
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Definition at line 44 of file GU_RayRBezCurve.h.