HDK
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This is the complete list of members for GlslImplementation, including all inherited members.
_hash | ShaderNodeImpl | protected |
_name | ShaderNodeImpl | protected |
addClassification(ShaderNode &node) const | ShaderNodeImpl | virtual |
addInputs(ShaderNode &node, GenContext &context) const | ShaderNodeImpl | virtual |
createVariables(const ShaderNode &node, GenContext &context, Shader &shader) const | ShaderNodeImpl | virtual |
emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const | ShaderNodeImpl | virtual |
emitFunctionDefinition(const ShaderNode &node, GenContext &context, ShaderStage &stage) const | ShaderNodeImpl | virtual |
emitOutputVariables(const ShaderNode &node, GenContext &context, ShaderStage &stage) const | ShaderNodeImpl | virtual |
GEOMPROP | HwImplementation | protectedstatic |
getGraph() const | ShaderNodeImpl | virtual |
getHash() const | ShaderNodeImpl | inline |
getName() const | ShaderNodeImpl | inline |
getTarget() const override | GlslImplementation | virtual |
GlslImplementation() | GlslImplementation | inlineprotected |
HwImplementation() | HwImplementation | inlineprotected |
INDEX | HwImplementation | protectedstatic |
initialize(const InterfaceElement &element, GenContext &context) | ShaderNodeImpl | virtual |
isEditable(const ShaderInput &input) const override | HwImplementation | virtual |
ShaderNodeImpl::isEditable(const ShaderGraphInputSocket &) const | ShaderNodeImpl | inlinevirtual |
MODEL_SPACE enum value | HwImplementation | protected |
OBJECT_SPACE enum value | HwImplementation | protected |
setValues(const Node &node, ShaderNode &shaderNode, GenContext &context) const | ShaderNodeImpl | virtual |
ShaderNodeImpl() | ShaderNodeImpl | protected |
Space enum name | HwImplementation | protected |
SPACE | HwImplementation | protectedstatic |
WORLD_SPACE enum value | HwImplementation | protected |
~ShaderNodeImpl() | ShaderNodeImpl | inlinevirtual |