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HdStLightingShader Member List

This is the complete list of members for HdStLightingShader, including all inherited members.

AddBindings(HdBindingRequestVector *customBindings)=0HdStShaderCodepure virtual
AddResourcesFromTextures(ResourceContext &ctx) const HdStShaderCodevirtual
BindResources(int program, HdSt_ResourceBinder const &binder, HdRenderPassState const &state)=0HdStShaderCodepure virtual
ComputeHash() const =0HdStShaderCodepure virtual
ComputeHash(HdStShaderCodeSharedPtrVector const &shaders)HdStShaderCodestatic
ComputeTextureSourceHash() const HdStShaderCodevirtual
GetMaterialTag() const HdStShaderCodevirtual
GetNamedTextureHandles() const HdStShaderCodevirtual
GetParams() const HdStShaderCodevirtual
GetPrimvarNames() const HdStShaderCodevirtual
GetShaderData() const HdStShaderCodevirtual
GetSource(TfToken const &shaderStageKey) const =0HdStShaderCodepure virtual
GetTextures() const HdStShaderCodevirtual
HdStLightingShader()HdStLightingShader
HdStShaderCode()HdStShaderCode
ID typedefHdStShaderCode
IsEnabledPrimvarFiltering() const HdStShaderCodevirtual
NamedTextureHandleVector typedefHdStShaderCode
SetCamera(GfMatrix4d const &worldToViewMatrix, GfMatrix4d const &projectionMatrix)=0HdStLightingShaderpure virtual
TextureDescriptorVector typedefHdStShaderCode
UnbindResources(int program, HdSt_ResourceBinder const &binder, HdRenderPassState const &state)=0HdStShaderCodepure virtual
~HdStLightingShader()HdStLightingShadervirtual
~HdStShaderCode()HdStShaderCodevirtual