HDK
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
HdStSimpleLightingShader Member List

This is the complete list of members for HdStSimpleLightingShader, including all inherited members.

AddBindings(HdStBindingRequestVector *customBindings) overrideHdStSimpleLightingShadervirtual
AddBufferBinding(HdStBindingRequest const &req)HdStSimpleLightingShader
AddResourcesFromTextures(ResourceContext &ctx) const overrideHdStSimpleLightingShadervirtual
AllocateTextureHandles(HdRenderIndex const &renderIndex)HdStSimpleLightingShader
BindResources(int program, HdSt_ResourceBinder const &binder) overrideHdStSimpleLightingShadervirtual
ClearBufferBindings()HdStSimpleLightingShader
ComputeHash() const overrideHdStSimpleLightingShadervirtual
HdStLightingShader::ComputeHash(HdStShaderCodeSharedPtrVector const &shaders)HdStShaderCodestatic
ComputeTextureSourceHash() const HdStShaderCodevirtual
GetDomeLightEnvironmentTextureHandle() const HdStSimpleLightingShaderinline
GetLayout(TfTokenVector const &shaderStageKeys) const HdStShaderCode
GetLightingContext() const HdStSimpleLightingShaderinline
GetMaterialTag() const HdStShaderCodevirtual
GetNamedTextureHandles() const overrideHdStSimpleLightingShadervirtual
GetParams() const overrideHdStSimpleLightingShadervirtual
GetPrimvarNames() const HdStShaderCodevirtual
GetShaderData() const HdStShaderCodevirtual
GetShadowAovBindings()HdStSimpleLightingShaderinline
GetSource(TfToken const &shaderStageKey) const overrideHdStSimpleLightingShadervirtual
GetTextureHandle(const TfToken &name) const HdStSimpleLightingShader
HdStLightingShader()HdStLightingShader
HdStShaderCode()HdStShaderCode
HdStSimpleLightingShader()HdStSimpleLightingShader
ID typedefHdStShaderCode
IsEnabledPrimvarFiltering() const HdStShaderCodevirtual
NamedTextureHandleVector typedefHdStShaderCode
RemoveBufferBinding(TfToken const &name)HdStSimpleLightingShader
SetCamera(GfMatrix4d const &worldToViewMatrix, GfMatrix4d const &projectionMatrix) overrideHdStSimpleLightingShadervirtual
SetLightingState(GlfSimpleLightingContextPtr const &lightingContext)HdStSimpleLightingShader
SetLightingStateFromOpenGL()HdStSimpleLightingShader
UnbindResources(int program, HdSt_ResourceBinder const &binder) overrideHdStSimpleLightingShadervirtual
~HdStLightingShader()HdStLightingShadervirtual
~HdStShaderCode()HdStShaderCodevirtual
~HdStSimpleLightingShader() overrideHdStSimpleLightingShader