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NodeElisionRefactor Class Reference

#include <ShaderGraphRefactor.h>

+ Inheritance diagram for NodeElisionRefactor:

Public Member Functions

const stringgetName () const override
 Return the name of this refactoring pass. More...
 
size_t execute (ShaderGraph &graph, GenContext &context) override
 
- Public Member Functions inherited from ShaderGraphRefactor
virtual ~ShaderGraphRefactor ()
 

Detailed Description

Removes constant and dot nodes by bypassing them. Constant nodes have their values moved downstream, and dot nodes with filename-typed inputs are elided to prevent extra samplers.

Definition at line 46 of file ShaderGraphRefactor.h.

Member Function Documentation

size_t NodeElisionRefactor::execute ( ShaderGraph graph,
GenContext context 
)
overridevirtual

Execute the pass on the given graph. Return the number of graph edits made, or zero if the pass is not applicable to the current context.

Implements ShaderGraphRefactor.

const string& NodeElisionRefactor::getName ( ) const
overridevirtual

Return the name of this refactoring pass.

Implements ShaderGraphRefactor.


The documentation for this class was generated from the following file: