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HDK
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This is the complete list of members for OBJ_ReLightProxy, including all inherited members.
| bumpVersion() | OBJ_ReLightProxy | inlinevirtual |
| create(OBJ_Ambient *obj_light) | OBJ_ReLightProxy | static |
| enable(bool e) | OBJ_ReLightProxy | inlinevirtual |
| getLight() | OBJ_ReLightProxy | inlinevirtual |
| getParms() const | OBJ_ReLightProxy | inline |
| isEnvironmentLight() const | OBJ_ReLightProxy | inlinevirtual |
| isInfinite() const | OBJ_ReLightProxy | inlinevirtual |
| myAttenRamp | OBJ_ReLightProxy | protected |
| myParms | OBJ_ReLightProxy | protected |
| OBJ_ReLightProxy() | OBJ_ReLightProxy | protected |
| registerCreateFunc(OBJ_ReLightProxyCreateFunc create_func) | OBJ_ReLightProxy | static |
| setAmbient(int onoff) | OBJ_ReLightProxy | inlinevirtual |
| setAperture(float aper) | OBJ_ReLightProxy | inlinevirtual |
| setArea(bool onoff) | OBJ_ReLightProxy | inlinevirtual |
| setAreaAxes(const UT_Vector3F &axes) | OBJ_ReLightProxy | inlinevirtual |
| setAreaShape(OBJ_LightAreaShape shape) | OBJ_ReLightProxy | inlinevirtual |
| setAreaSide(bool single, bool reverse) | OBJ_ReLightProxy | inlinevirtual |
| setAreaTransform(UT_Matrix4 t) | OBJ_ReLightProxy | inlinevirtual |
| setAttenuation(float constant, float linear, float quadratic) | OBJ_ReLightProxy | inlinevirtual |
| setAttenuationRamp(const UT_Ramp *ramp, float start_dist, float end_dist) | OBJ_ReLightProxy | inlinevirtual |
| setAttenuationRange(float near_dist, float far_dist) | OBJ_ReLightProxy | inlinevirtual |
| setBoundingRadius(float radius) | OBJ_ReLightProxy | inlinevirtual |
| setColor(const UT_Vector3 &c) | OBJ_ReLightProxy | inlinevirtual |
| setCone(int onoff) | OBJ_ReLightProxy | inlinevirtual |
| setConeAttrib(float a, float d, float r) | OBJ_ReLightProxy | inlinevirtual |
| setDiffuse(int onoff) | OBJ_ReLightProxy | inlinevirtual |
| setDirection(const UT_Vector3 &d) | OBJ_ReLightProxy | inlinevirtual |
| setEnvironment(bool onoff) | OBJ_ReLightProxy | inlinevirtual |
| setEnvironmentCone(float angle) | OBJ_ReLightProxy | inlinevirtual |
| setEnvironmentMap(const char *name, const char *relativeTo) | OBJ_ReLightProxy | inlinevirtual |
| setEnvironmentMipmap(bool onoff) | OBJ_ReLightProxy | inlinevirtual |
| setFarDistance(float zfar) | OBJ_ReLightProxy | inlinevirtual |
| setFocalLength(float focal) | OBJ_ReLightProxy | inlinevirtual |
| setFogIntensity(float i) | OBJ_ReLightProxy | inlinevirtual |
| setFogScatter(float para, float perp) | OBJ_ReLightProxy | inlinevirtual |
| setGeometry(bool onoff) | OBJ_ReLightProxy | inlinevirtual |
| setGlobalIllumination(bool onoff) | OBJ_ReLightProxy | inlinevirtual |
| setInfinite(int onoff) | OBJ_ReLightProxy | inlinevirtual |
| setLightShadowMapSize(int s) | OBJ_ReLightProxy | inlinevirtual |
| setName(const char *name) | OBJ_ReLightProxy | inlinevirtual |
| setNearDistance(float znear) | OBJ_ReLightProxy | inlinevirtual |
| setNormalizeArea(bool norm) | OBJ_ReLightProxy | inlinevirtual |
| setOrientation(UT_Matrix3 &orient) | OBJ_ReLightProxy | inlinevirtual |
| setOrthoWidth(float width) | OBJ_ReLightProxy | inlinevirtual |
| setPortal(bool onoff) | OBJ_ReLightProxy | inlinevirtual |
| setPosition(const UT_Vector3 &p) | OBJ_ReLightProxy | inlinevirtual |
| setProjectMap(const char *name, const char *relativeTo) | OBJ_ReLightProxy | inlinevirtual |
| setProjectMapClamp(int onoff) | OBJ_ReLightProxy | inlinevirtual |
| setShadowBias(float b) | OBJ_ReLightProxy | inlinevirtual |
| setShadowBlur(float b) | OBJ_ReLightProxy | inlinevirtual |
| setShadowed(bool onoff) | OBJ_ReLightProxy | inlinevirtual |
| setShadowIntensity(float i) | OBJ_ReLightProxy | inlinevirtual |
| setShadowMask(const char *m) | OBJ_ReLightProxy | inlinevirtual |
| setShadowQuality(float q) | OBJ_ReLightProxy | inlinevirtual |
| setSpecular(int onoff) | OBJ_ReLightProxy | inlinevirtual |
| setSurfaceArea(float area) | OBJ_ReLightProxy | inlinevirtual |
| setTransform(const UT_Matrix4 &m) | OBJ_ReLightProxy | inlinevirtual |
| ~OBJ_ReLightProxy() | OBJ_ReLightProxy | virtual |