#include <OBJ_ReLightProxy.h>
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| virtual | ~OBJ_ReLightProxy () | 
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| virtual RE_Light * | getLight () | 
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| const UT_Options & | getParms () const | 
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| virtual void | enable (bool e) | 
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| virtual void | bumpVersion () | 
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| virtual void | setInfinite (int onoff) | 
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| virtual void | setAmbient (int onoff) | 
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| virtual void | setCone (int onoff) | 
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| virtual void | setName (const char *name) | 
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| virtual void | setPosition (const UT_Vector3 &p) | 
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| virtual void | setDirection (const UT_Vector3 &d) | 
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| virtual void | setOrientation (UT_Matrix3 &orient) | 
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| virtual void | setColor (const UT_Vector3 &c) | 
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| virtual void | setConeAttrib (float a, float d, float r) | 
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| virtual void | setProjectMap (const char *name, const char *relativeTo) | 
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| virtual void | setProjectMapClamp (int onoff) | 
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| virtual void | setShadowed (bool onoff) | 
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| virtual void | setShadowIntensity (float i) | 
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| virtual void | setShadowBias (float b) | 
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| virtual void | setShadowBlur (float b) | 
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| virtual void | setShadowQuality (float q) | 
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| virtual void | setShadowMask (const char *m) | 
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| virtual void | setTransform (const UT_Matrix4 &m) | 
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| virtual void | setFocalLength (float focal) | 
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| virtual void | setAperture (float aper) | 
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| virtual void | setNearDistance (float znear) | 
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| virtual void | setFarDistance (float zfar) | 
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| virtual int | isInfinite () const | 
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| virtual void | setOrthoWidth (float width) | 
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| virtual void | setDiffuse (int onoff) | 
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| virtual void | setSpecular (int onoff) | 
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| virtual void | setArea (bool onoff) | 
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| virtual void | setGeometry (bool onoff) | 
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| virtual void | setGlobalIllumination (bool onoff) | 
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| virtual void | setPortal (bool onoff) | 
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| virtual void | setAreaSide (bool single, bool reverse) | 
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| virtual void | setAreaAxes (const UT_Vector3F &axes) | 
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| virtual void | setBoundingRadius (float radius) | 
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| virtual void | setSurfaceArea (float area) | 
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| virtual void | setNormalizeArea (bool norm) | 
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| virtual void | setAreaShape (OBJ_LightAreaShape shape) | 
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| virtual void | setAreaTransform (UT_Matrix4 t) | 
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| virtual void | setEnvironmentMap (const char *name, const char *relativeTo) | 
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| virtual void | setEnvironment (bool onoff) | 
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| virtual void | setEnvironmentMipmap (bool onoff) | 
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| virtual void | setEnvironmentCone (float angle) | 
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| virtual bool | isEnvironmentLight () const | 
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| virtual void | setAttenuation (float constant, float linear, float quadratic) | 
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| virtual void | setAttenuationRange (float near_dist, float far_dist) | 
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| virtual void | setAttenuationRamp (const UT_Ramp *ramp, float start_dist, float end_dist) | 
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| virtual void | setLightShadowMapSize (int s) | 
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| virtual void | setFogIntensity (float i) | 
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| virtual void | setFogScatter (float para, float perp) | 
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Definition at line 34 of file OBJ_ReLightProxy.h.
 
  
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          | virtual OBJ_ReLightProxy::~OBJ_ReLightProxy | ( |  | ) |  |  | virtual | 
 
 
  
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          | OBJ_ReLightProxy::OBJ_ReLightProxy | ( |  | ) |  |  | protected | 
 
 
  
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          | void OBJ_ReLightProxy::bumpVersion | ( |  | ) |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::enable | ( | bool | e | ) |  |  | inlinevirtual | 
 
 
  
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          | RE_Light * OBJ_ReLightProxy::getLight | ( |  | ) |  |  | inlinevirtual | 
 
 
  
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          | const UT_Options& OBJ_ReLightProxy::getParms | ( |  | ) | const |  | inline | 
 
 
  
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          | bool OBJ_ReLightProxy::isEnvironmentLight | ( |  | ) | const |  | inlinevirtual | 
 
 
  
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          | int OBJ_ReLightProxy::isInfinite | ( |  | ) | const |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setAmbient | ( | int | onoff | ) |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setAperture | ( | float | aper | ) |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setArea | ( | bool | onoff | ) |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setAreaSide | ( | bool | single, |  
          |  |  | bool | reverse |  
          |  | ) |  |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setAttenuationRange | ( | float | near_dist, |  
          |  |  | float | far_dist |  
          |  | ) |  |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setBoundingRadius | ( | float | radius | ) |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setCone | ( | int | onoff | ) |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setDiffuse | ( | int | onoff | ) |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setEnvironment | ( | bool | onoff | ) |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setEnvironmentCone | ( | float | angle | ) |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setEnvironmentMap | ( | const char * | name, |  
          |  |  | const char * | relativeTo |  
          |  | ) |  |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setEnvironmentMipmap | ( | bool | onoff | ) |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setFarDistance | ( | float | zfar | ) |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setFocalLength | ( | float | focal | ) |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setFogIntensity | ( | float | i | ) |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setGeometry | ( | bool | onoff | ) |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setGlobalIllumination | ( | bool | onoff | ) |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setInfinite | ( | int | onoff | ) |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setLightShadowMapSize | ( | int | s | ) |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setName | ( | const char * | name | ) |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setNearDistance | ( | float | znear | ) |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setNormalizeArea | ( | bool | norm | ) |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setOrthoWidth | ( | float | width | ) |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setPortal | ( | bool | onoff | ) |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setProjectMap | ( | const char * | name, |  
          |  |  | const char * | relativeTo |  
          |  | ) |  |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setProjectMapClamp | ( | int | onoff | ) |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setShadowBias | ( | float | b | ) |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setShadowBlur | ( | float | b | ) |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setShadowed | ( | bool | onoff | ) |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setShadowIntensity | ( | float | i | ) |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setShadowMask | ( | const char * | m | ) |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setShadowQuality | ( | float | q | ) |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setSpecular | ( | int | onoff | ) |  |  | inlinevirtual | 
 
 
  
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          | void OBJ_ReLightProxy::setSurfaceArea | ( | float | area | ) |  |  | inlinevirtual | 
 
 
The documentation for this class was generated from the following file: