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ShaderOutput Member List

This is the complete list of members for ShaderOutput, including all inherited members.

_colorspaceShaderPortprotected
_connectionsShaderOutputprotected
_flagsShaderPortprotected
_geompropShaderPortprotected
_metadataShaderPortprotected
_nameShaderPortprotected
_nodeShaderPortprotected
_pathShaderPortprotected
_semanticShaderPortprotected
_typeShaderPortprotected
_unitShaderPortprotected
_valueShaderPortprotected
_variableShaderPortprotected
breakConnection(ShaderInput *dst)ShaderOutput
breakConnections()ShaderOutput
getColorSpace() const ShaderPortinline
getConnections() const ShaderOutputinline
getFlag(uint32_t flag) const ShaderPortinline
getFlags() const ShaderPortinline
getFullName() const ShaderPort
getGeomProp() const ShaderPortinline
getMetadata()ShaderPortinline
getMetadata() const ShaderPortinline
getName() const ShaderPortinline
getNode()ShaderPortinline
getNode() const ShaderPortinline
getPath() const ShaderPortinline
getSelf()ShaderPortinline
getSemantic() const ShaderPortinline
getType() const ShaderPortinline
getUnit() const ShaderPortinline
getValue() const ShaderPortinline
getVariable() const ShaderPortinline
isBindInput() const ShaderPortinline
isEmitted() const ShaderPortinline
isUniform() const ShaderPortinline
makeConnection(ShaderInput *dst)ShaderOutput
setBindInput()ShaderPortinline
setColorSpace(const string &colorspace)ShaderPortinline
setEmitted()ShaderPortinline
setFlag(uint32_t flag, bool value)ShaderPortinline
setFlags(uint32_t flags)ShaderPortinline
setGeomProp(const string &geomprop)ShaderPortinline
setMetadata(ShaderMetadataVecPtr metadata)ShaderPortinline
setName(const string &name)ShaderPortinline
setPath(const string &path)ShaderPortinline
setSemantic(const string &semantic)ShaderPortinline
setType(const TypeDesc *type)ShaderPortinline
setUniform()ShaderPortinline
setUnit(const string &unit)ShaderPortinline
setValue(ValuePtr value)ShaderPortinline
setVariable(const string &name)ShaderPortinline
ShaderInput classShaderOutputfriend
ShaderOutput(ShaderNode *node, const TypeDesc *type, const string &name)ShaderOutput
ShaderPort(ShaderNode *node, const TypeDesc *type, const string &name, ValuePtr value=nullptr)ShaderPort