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ShaderOutput Class Reference

#include <ShaderNode.h>

+ Inheritance diagram for ShaderOutput:

Public Member Functions

 ShaderOutput (ShaderNode *node, const TypeDesc *type, const string &name)
 
const ShaderInputVecgetConnections () const
 
void makeConnection (ShaderInput *dst)
 Make a connection from this output to the given input. More...
 
void breakConnection (ShaderInput *dst)
 Break a connection from this output to the given input. More...
 
void breakConnections ()
 Break all connections from this output. More...
 
- Public Member Functions inherited from ShaderPort
 ShaderPort (ShaderNode *node, const TypeDesc *type, const string &name, ValuePtr value=nullptr)
 Constructor. More...
 
ShaderPortPtr getSelf ()
 Return a shared pointer instance of this object. More...
 
ShaderNodegetNode ()
 Return the node this port belongs to. More...
 
const ShaderNodegetNode () const
 Return the node this port belongs to. More...
 
void setType (const TypeDesc *type)
 Set the data type for this port. More...
 
const TypeDescgetType () const
 Return the data type for this port. More...
 
void setName (const string &name)
 Set the name of this port. More...
 
const stringgetName () const
 Return the name of this port. More...
 
string getFullName () const
 Return the name of this port. More...
 
void setVariable (const string &name)
 Set the variable name of this port. More...
 
const stringgetVariable () const
 Return the variable name of this port. More...
 
void setSemantic (const string &semantic)
 Set the variable semantic of this port. More...
 
const stringgetSemantic () const
 Return the variable semantic of this port. More...
 
void setValue (ValuePtr value)
 Set a value on this port. More...
 
ValuePtr getValue () const
 Return the value set on this port. More...
 
void setColorSpace (const string &colorspace)
 Set a source color space for the value on this port. More...
 
const stringgetColorSpace () const
 Return the source color space for the value on this port. More...
 
void setUnit (const string &unit)
 Set a unit type for the value on this port. More...
 
const stringgetUnit () const
 Return the unit type for the value on this port. More...
 
void setGeomProp (const string &geomprop)
 
const stringgetGeomProp () const
 Get geomprop name. More...
 
void setPath (const string &path)
 Set the path to this port. More...
 
const stringgetPath () const
 Return the path to this port. More...
 
void setFlags (uint32_t flags)
 Set flags on this port. More...
 
uint32_t getFlags () const
 Return flags set on this port. More...
 
void setFlag (uint32_t flag, bool value)
 Set the on|off state of a given flag. More...
 
bool getFlag (uint32_t flag) const
 Return the on|off state of a given flag. More...
 
void setUniform ()
 Set the uniform flag this port to true. More...
 
bool isUniform () const
 Return the uniform flag on this port. More...
 
void setEmitted ()
 Set the emitted state on this port to true. More...
 
bool isEmitted () const
 Return the emitted state of this port. More...
 
void setBindInput ()
 Set the bind input state on this port to true. More...
 
bool isBindInput () const
 Return the emitted state of this port. More...
 
void setMetadata (ShaderMetadataVecPtr metadata)
 Set the metadata vector. More...
 
ShaderMetadataVecPtr getMetadata ()
 Get the metadata vector. More...
 
const ShaderMetadataVecPtrgetMetadata () const
 Get the metadata vector. More...
 

Protected Attributes

ShaderInputVec _connections
 
- Protected Attributes inherited from ShaderPort
ShaderNode_node
 
const TypeDesc_type
 
string _name
 
string _path
 
string _semantic
 
string _variable
 
ValuePtr _value
 
string _unit
 
string _colorspace
 
string _geomprop
 
ShaderMetadataVecPtr _metadata
 
uint32_t _flags
 

Friends

class ShaderInput
 

Detailed Description

An output on a ShaderNode

Definition at line 297 of file ShaderNode.h.

Constructor & Destructor Documentation

ShaderOutput::ShaderOutput ( ShaderNode node,
const TypeDesc type,
const string name 
)

Member Function Documentation

void ShaderOutput::breakConnection ( ShaderInput dst)

Break a connection from this output to the given input.

void ShaderOutput::breakConnections ( )

Break all connections from this output.

const ShaderInputVec& ShaderOutput::getConnections ( ) const
inline

Return a set of connections to downstream node inputs, empty if not connected.

Definition at line 304 of file ShaderNode.h.

void ShaderOutput::makeConnection ( ShaderInput dst)

Make a connection from this output to the given input.

Friends And Related Function Documentation

friend class ShaderInput
friend

Definition at line 317 of file ShaderNode.h.

Member Data Documentation

ShaderInputVec ShaderOutput::_connections
protected

Definition at line 316 of file ShaderNode.h.


The documentation for this class was generated from the following file: