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HDK
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#include <ShaderNode.h>
Inheritance diagram for ShaderOutput:Public Member Functions | |
| ShaderOutput (ShaderNode *node, TypeDesc type, const string &name) | |
| const ShaderInputVec & | getConnections () const |
| void | makeConnection (ShaderInput *dst) |
| Make a connection from this output to the given input. More... | |
| void | breakConnection (ShaderInput *dst) |
| Break a connection from this output to the given input. More... | |
| void | breakConnections () |
| Break all connections from this output. More... | |
Public Member Functions inherited from ShaderPort | |
| ShaderPort (ShaderNode *node, TypeDesc type, const string &name, ValuePtr value=nullptr) | |
| Constructor. More... | |
| ShaderPortPtr | getSelf () |
| Return a shared pointer instance of this object. More... | |
| ShaderNode * | getNode () |
| Return the node this port belongs to. More... | |
| const ShaderNode * | getNode () const |
| Return the node this port belongs to. More... | |
| void | setType (TypeDesc type) |
| Set the data type for this port. More... | |
| TypeDesc | getType () const |
| Return the data type for this port. More... | |
| void | setName (const string &name) |
| Set the name of this port. More... | |
| const string & | getName () const |
| Return the name of this port. More... | |
| string | getFullName () const |
| Return the name of this port. More... | |
| void | setVariable (const string &name) |
| Set the variable name of this port. More... | |
| const string & | getVariable () const |
| Return the variable name of this port. More... | |
| void | setSemantic (const string &semantic) |
| Set the variable semantic of this port. More... | |
| const string & | getSemantic () const |
| Return the variable semantic of this port. More... | |
| void | setValue (ValuePtr value) |
| Set a value on this port. More... | |
| ValuePtr | getValue () const |
| Return the value set on this port. More... | |
| string | getValueString () const |
| Return the value set on this port as a string, or an empty string if there is no value. More... | |
| void | setColorSpace (const string &colorspace) |
| Set a source color space for the value on this port. More... | |
| const string & | getColorSpace () const |
| Return the source color space for the value on this port. More... | |
| void | setUnit (const string &unit) |
| Set a unit type for the value on this port. More... | |
| const string & | getUnit () const |
| Return the unit type for the value on this port. More... | |
| void | setGeomProp (const string &geomprop) |
| const string & | getGeomProp () const |
| Get geomprop name. More... | |
| void | setPath (const string &path) |
| Set the path to this port. More... | |
| const string & | getPath () const |
| Return the path to this port. More... | |
| void | setFlags (uint32_t flags) |
| Set flags on this port. More... | |
| uint32_t | getFlags () const |
| Return flags set on this port. More... | |
| void | setFlag (uint32_t flag, bool value) |
| Set the on|off state of a given flag. More... | |
| bool | getFlag (uint32_t flag) const |
| Return the on|off state of a given flag. More... | |
| void | setUniform () |
| Set the uniform flag this port to true. More... | |
| bool | isUniform () const |
| Return the uniform flag on this port. More... | |
| void | setEmitted () |
| Set the emitted state on this port to true. More... | |
| bool | isEmitted () const |
| Return the emitted state of this port. More... | |
| void | setBindInput () |
| Set the bind input state on this port to true. More... | |
| bool | isBindInput () const |
| Return the emitted state of this port. More... | |
| void | setMetadata (ShaderMetadataVecPtr metadata) |
| Set the metadata vector. More... | |
| ShaderMetadataVecPtr | getMetadata () |
| Get the metadata vector. More... | |
| const ShaderMetadataVecPtr & | getMetadata () const |
| Get the metadata vector. More... | |
Protected Attributes | |
| ShaderInputVec | _connections |
Protected Attributes inherited from ShaderPort | |
| ShaderNode * | _node |
| TypeDesc | _type |
| string | _name |
| string | _path |
| string | _semantic |
| string | _variable |
| ValuePtr | _value |
| string | _unit |
| string | _colorspace |
| string | _geomprop |
| ShaderMetadataVecPtr | _metadata |
| uint32_t | _flags |
Friends | |
| class | ShaderInput |
An output on a ShaderNode
Definition at line 294 of file ShaderNode.h.
| ShaderOutput::ShaderOutput | ( | ShaderNode * | node, |
| TypeDesc | type, | ||
| const string & | name | ||
| ) |
| void ShaderOutput::breakConnection | ( | ShaderInput * | dst | ) |
Break a connection from this output to the given input.
| void ShaderOutput::breakConnections | ( | ) |
Break all connections from this output.
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inline |
Return a set of connections to downstream node inputs, empty if not connected.
Definition at line 301 of file ShaderNode.h.
| void ShaderOutput::makeConnection | ( | ShaderInput * | dst | ) |
Make a connection from this output to the given input.
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friend |
Definition at line 314 of file ShaderNode.h.
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protected |
Definition at line 313 of file ShaderNode.h.