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HDK
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This is the complete list of members for UT_PlaneT< T >, including all inherited members.
| contains(const UT_Vector3T< T > &p) const | UT_PlaneT< T > | |
| distance(const UT_Vector3T< T > &p) const | UT_PlaneT< T > | |
| intersect(const UT_Vector3T< T > &p, const UT_Vector3T< T > &v) const | UT_PlaneT< T > | |
| intersectLine(const UT_Vector3T< T > &p, const UT_Vector3T< T > &v, UT_Vector3T< T > &hit) const | UT_PlaneT< T > | |
| intersectLine(const UT_Vector3T< T > &offset_pt, const UT_Vector3T< T > &p, const UT_Vector3T< T > &v, UT_Vector3T< T > &hit) const | UT_PlaneT< T > | |
| intersectRay(const UT_Vector3T< T > &p, const UT_Vector3T< T > &v, UT_Vector3T< T > &hit) const | UT_PlaneT< T > | |
| intersectRay(const UT_Vector3T< T > &offset_pt, const UT_Vector3T< T > &p, const UT_Vector3T< T > &v, UT_Vector3T< T > &hit) const | UT_PlaneT< T > | |
| negate() | UT_PlaneT< T > | |
| normal() const | UT_PlaneT< T > | inline |
| point() const | UT_PlaneT< T > | inline |
| project(const UT_Vector3T< T > &p) const | UT_PlaneT< T > | |
| project(const UT_Vector3T< T > &p, UT_Vector3T< T > &projection) const | UT_PlaneT< T > | |
| rotate(UT_Vector3T< T > &axis, T theta, bool norm=true) | UT_PlaneT< T > | |
| rotate(UT_Axis3::axis a, T theta) | UT_PlaneT< T > | |
| rotateNormal(const UT_Matrix3T< T > &rot_matx, bool norm=true) | UT_PlaneT< T > | inline |
| rotatePoint(const UT_Matrix3T< T > &rot_matx) | UT_PlaneT< T > | inline |
| setNormal(const UT_Vector3T< T > &n) | UT_PlaneT< T > | inline |
| setNormal(UT_PlaneType plane_type) | UT_PlaneT< T > | inline |
| setPoint(const UT_Vector3T< T > &p) | UT_PlaneT< T > | inline |
| setVectorAsNormal(const UT_Vector3T< T > &n) | UT_PlaneT< T > | inline |
| shiftOffset(T by_factor) | UT_PlaneT< T > | inline |
| side(const UT_Vector3T< T > &p) const | UT_PlaneT< T > | |
| symmetry(UT_Vector3T< T > &p) const | UT_PlaneT< T > | |
| transform(const UT_Matrix4F &matx) | UT_PlaneT< T > | |
| transform(const UT_Matrix4D &matx) | UT_PlaneT< T > | |
| transformAndReturnNormalXform(UT_Matrix4F &matx) | UT_PlaneT< T > | |
| transformAndReturnNormalXform(UT_Matrix4D &matx) | UT_PlaneT< T > | |
| translate(const UT_Vector3T< T > &offset) | UT_PlaneT< T > | inline |
| UT_PlaneT(UT_PlaneType plane_type=UT_PLANE_XY) | UT_PlaneT< T > | |
| UT_PlaneT(const UT_Vector3T< T > &pt, UT_PlaneType plane_type=UT_PLANE_XY) | UT_PlaneT< T > | |
| UT_PlaneT(const UT_Vector3T< T > &apoint, const UT_Vector3T< T > &norm_dir, bool norm=true) | UT_PlaneT< T > | |
| UT_PlaneT(const UT_Vector3T< T > &p0, const UT_Vector3T< T > &p1, const UT_Vector3T< T > &p2) | UT_PlaneT< T > | |
| UT_PlaneT(const UT_Vector4T< T > &p) | UT_PlaneT< T > | |
| ~UT_PlaneT() | UT_PlaneT< T > |