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|   | UT_PlaneT (UT_PlaneType plane_type=UT_PLANE_XY) | 
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|   | UT_PlaneT (const UT_Vector3T< T > &pt, UT_PlaneType plane_type=UT_PLANE_XY) | 
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|   | UT_PlaneT (const UT_Vector3T< T > &apoint, const UT_Vector3T< T > &norm_dir, bool norm=true) | 
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|   | UT_PlaneT (const UT_Vector3T< T > &p0, const UT_Vector3T< T > &p1, const UT_Vector3T< T > &p2) | 
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|   | UT_PlaneT (const UT_Vector4T< T > &p) | 
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|   | ~UT_PlaneT () | 
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| UT_Vector3T< T >  | intersect (const UT_Vector3T< T > &p, const UT_Vector3T< T > &v) const  | 
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| int  | intersectLine (const UT_Vector3T< T > &p, const UT_Vector3T< T > &v, UT_Vector3T< T > &hit) const  | 
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| int  | intersectRay (const UT_Vector3T< T > &p, const UT_Vector3T< T > &v, UT_Vector3T< T > &hit) const  | 
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| int  | intersectLine (const UT_Vector3T< T > &offset_pt, const UT_Vector3T< T > &p, const UT_Vector3T< T > &v, UT_Vector3T< T > &hit) const  | 
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| int  | intersectRay (const UT_Vector3T< T > &offset_pt, const UT_Vector3T< T > &p, const UT_Vector3T< T > &v, UT_Vector3T< T > &hit) const  | 
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| UT_Vector3T< T >  | project (const UT_Vector3T< T > &p) const  | 
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| T  | project (const UT_Vector3T< T > &p, UT_Vector3T< T > &projection) const  | 
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| void  | symmetry (UT_Vector3T< T > &p) const  | 
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| bool  | contains (const UT_Vector3T< T > &p) const  | 
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| int  | side (const UT_Vector3T< T > &p) const  | 
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| T  | distance (const UT_Vector3T< T > &p) const  | 
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| const UT_Vector3T< T > &  | point () const  | 
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| void  | setPoint (const UT_Vector3T< T > &p) | 
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| const UT_Vector3T< T > &  | normal () const  | 
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| void  | setNormal (const UT_Vector3T< T > &n) | 
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| void  | setVectorAsNormal (const UT_Vector3T< T > &n) | 
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| void  | setNormal (UT_PlaneType plane_type) | 
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| void  | negate () | 
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| void  | rotate (UT_Vector3T< T > &axis, T theta, bool norm=true) | 
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| void  | rotate (UT_Axis3::axis a, T theta) | 
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| void  | rotatePoint (const UT_Matrix3T< T > &rot_matx) | 
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| void  | rotateNormal (const UT_Matrix3T< T > &rot_matx, bool norm=true) | 
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| void  | transform (const UT_Matrix4F &matx) | 
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| void  | transform (const UT_Matrix4D &matx) | 
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| void  | transformAndReturnNormalXform (UT_Matrix4F &matx) | 
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| void  | transformAndReturnNormalXform (UT_Matrix4D &matx) | 
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| void  | shiftOffset (T by_factor) | 
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| void  | translate (const UT_Vector3T< T > &offset) | 
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template<typename T>
class UT_PlaneT< T >
Definition at line 34 of file UT_Plane.h.