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UsdImagingGLEngine Member List

This is the complete list of members for UsdImagingGLEngine, including all inherited members.

_CanPrepare(const UsdPrim &root)UsdImagingGLEngineprotected
_ComputeControllerPath(const HdPluginRenderDelegateUniqueHandle &)UsdImagingGLEngineprotected
_ComputeRenderTags(UsdImagingGLRenderParams const &params, TfTokenVector *renderTags)UsdImagingGLEngineprotectedstatic
_displayUnloadedPrimsWithBoundsUsdImagingGLEngineprotected
_domeLightCameraVisibilityUsdImagingGLEngineprotected
_excludedPrimPathsUsdImagingGLEngineprotected
_Execute(const UsdImagingGLRenderParams &params, HdTaskSharedPtrVector tasks)UsdImagingGLEngineprotected
_GetDefaultRendererPluginId()UsdImagingGLEngineprotectedstatic
_GetHdEngine()UsdImagingGLEngineprotected
_GetRenderIndex() const UsdImagingGLEngineprotected
_GetSceneDelegate() const UsdImagingGLEngineprotected
_GetSelection() const UsdImagingGLEngineprotected
_GetTaskController() const UsdImagingGLEngineprotected
_gpuEnabledUsdImagingGLEngineprotected
_hgiUsdImagingGLEngineprotected
_hgiDriverUsdImagingGLEngineprotected
_InitializeHgiIfNecessary()UsdImagingGLEngineprotected
_intersectCollectionUsdImagingGLEngineprotected
_invisedPrimPathsUsdImagingGLEngineprotected
_isPopulatedUsdImagingGLEngineprotected
_lightingContextForOpenGLStateUsdImagingGLEngineprotected
_MakeHydraUsdImagingGLRenderParams(UsdImagingGLRenderParams const &params)UsdImagingGLEngineprotectedstatic
_PostSetTime(const UsdImagingGLRenderParams &params)UsdImagingGLEngineprotected
_PrepareRender(const UsdImagingGLRenderParams &params)UsdImagingGLEngineprotected
_PreSetTime(const UsdImagingGLRenderParams &params)UsdImagingGLEngineprotected
_renderCollectionUsdImagingGLEngineprotected
_renderDelegateUsdImagingGLEngineprotected
_renderIndexUsdImagingGLEngineprotected
_rootPathUsdImagingGLEngineprotected
_sceneDelegateIdUsdImagingGLEngineprotected
_selectionColorUsdImagingGLEngineprotected
_selTrackerUsdImagingGLEngineprotected
_SetActiveRenderSettingsPrimFromStageMetadata(UsdStageWeakPtr stage)UsdImagingGLEngineprotected
_SetBBoxParams(const BBoxVector &bboxes, const GfVec4f &bboxLineColor, float bboxLineDashSize)UsdImagingGLEngineprotected
_SetRenderDelegate(HdPluginRenderDelegateUniqueHandle &&)UsdImagingGLEngineprotected
_SetRenderDelegateAndRestoreState(HdPluginRenderDelegateUniqueHandle &&)UsdImagingGLEngineprotected
_taskControllerUsdImagingGLEngineprotected
_UpdateDomeLightCameraVisibility()UsdImagingGLEngineprotected
_UpdateHydraCollection(HdRprimCollection *collection, SdfPathVector const &roots, UsdImagingGLRenderParams const &params)UsdImagingGLEngineprotectedstatic
_userFramebufferUsdImagingGLEngineprotected
AddSelected(SdfPath const &path, int instanceIndex)UsdImagingGLEngine
BBoxVector typedefUsdImagingGLEngineprotected
ClearSelected()UsdImagingGLEngine
DecodeIntersection(unsigned char const primIdColor[4], unsigned char const instanceIdColor[4], SdfPath *outHitPrimPath=NULL, SdfPath *outHitInstancerPath=NULL, int *outHitInstanceIndex=NULL, HdInstancerContext *outInstancerContext=NULL)UsdImagingGLEngine
GetAovRenderBuffer(TfToken const &name) const UsdImagingGLEngine
GetAovTexture(TfToken const &name) const UsdImagingGLEngine
GetAvailableRenderSettingsPrimPaths(UsdPrim const &root)UsdImagingGLEnginestatic
GetCurrentRendererId() const UsdImagingGLEngine
GetGPUEnabled() const UsdImagingGLEngine
GetHgi()UsdImagingGLEngine
GetRendererAovs() const UsdImagingGLEngine
GetRendererCommandDescriptors() const UsdImagingGLEngine
GetRendererDisplayName(TfToken const &id)UsdImagingGLEnginestatic
GetRendererPlugins()UsdImagingGLEnginestatic
GetRendererSetting(TfToken const &id) const UsdImagingGLEngine
GetRendererSettingsList() const UsdImagingGLEngine
GetRenderStats() const UsdImagingGLEngine
InvokeRendererCommand(const TfToken &command, const HdCommandArgs &args=HdCommandArgs()) const UsdImagingGLEngine
IsColorCorrectionCapable()UsdImagingGLEnginestatic
IsConverged() const UsdImagingGLEngine
IsPauseRendererSupported() const UsdImagingGLEngine
IsStopRendererSupported() const UsdImagingGLEngine
operator=(const UsdImagingGLEngine &)=deleteUsdImagingGLEngine
PauseRenderer()UsdImagingGLEngine
PrepareBatch(const UsdPrim &root, const UsdImagingGLRenderParams &params)UsdImagingGLEngine
Render(const UsdPrim &root, const UsdImagingGLRenderParams &params)UsdImagingGLEngine
RenderBatch(const SdfPathVector &paths, const UsdImagingGLRenderParams &params)UsdImagingGLEngine
RestartRenderer()UsdImagingGLEngine
ResumeRenderer()UsdImagingGLEngine
SetActiveRenderSettingsPrimPath(SdfPath const &)UsdImagingGLEngine
SetCameraPath(SdfPath const &id)UsdImagingGLEngine
SetCameraState(const GfMatrix4d &viewMatrix, const GfMatrix4d &projectionMatrix)UsdImagingGLEngine
SetColorCorrectionSettings(TfToken const &ccType, TfToken const &ocioDisplay={}, TfToken const &ocioView={}, TfToken const &ocioColorSpace={}, TfToken const &ocioLook={})UsdImagingGLEngine
SetEnablePresentation(bool enabled)UsdImagingGLEngine
SetFraming(CameraUtilFraming const &framing)UsdImagingGLEngine
SetLightingState(GlfSimpleLightingContextPtr const &src)UsdImagingGLEngine
SetLightingState(GlfSimpleLightVector const &lights, GlfSimpleMaterial const &material, GfVec4f const &sceneAmbient)UsdImagingGLEngine
SetOverrideWindowPolicy(const std::pair< bool, CameraUtilConformWindowPolicy > &policy)UsdImagingGLEngine
SetPresentationOutput(TfToken const &api, VtValue const &framebuffer)UsdImagingGLEngine
SetRenderBufferSize(GfVec2i const &size)UsdImagingGLEngine
SetRendererAov(TfToken const &id)UsdImagingGLEngine
SetRendererPlugin(TfToken const &id)UsdImagingGLEngine
SetRendererSetting(TfToken const &id, VtValue const &value)UsdImagingGLEngine
SetRenderViewport(GfVec4d const &viewport)UsdImagingGLEngine
SetRootTransform(GfMatrix4d const &xf)UsdImagingGLEngine
SetRootVisibility(bool isVisible)UsdImagingGLEngine
SetSelected(SdfPathVector const &paths)UsdImagingGLEngine
SetSelectionColor(GfVec4f const &color)UsdImagingGLEngine
SetWindowPolicy(CameraUtilConformWindowPolicy policy)UsdImagingGLEngine
StopRenderer()UsdImagingGLEngine
TestIntersection(const GfMatrix4d &viewMatrix, const GfMatrix4d &projectionMatrix, const UsdPrim &root, const UsdImagingGLRenderParams &params, GfVec3d *outHitPoint, GfVec3d *outHitNormal, SdfPath *outHitPrimPath=NULL, SdfPath *outHitInstancerPath=NULL, int *outHitInstanceIndex=NULL, HdInstancerContext *outInstancerContext=NULL)UsdImagingGLEngine
UsdImagingGL_UnitTestGLDrawing classUsdImagingGLEnginefriend
UsdImagingGLEngine(const Parameters &params)UsdImagingGLEngine
UsdImagingGLEngine(const HdDriver &driver=HdDriver(), const TfToken &rendererPluginId=TfToken(), bool gpuEnabled=true)UsdImagingGLEngine
UsdImagingGLEngine(const SdfPath &rootPath, const SdfPathVector &excludedPaths, const SdfPathVector &invisedPaths=SdfPathVector(), const SdfPath &sceneDelegateID=SdfPath::AbsoluteRootPath(), const HdDriver &driver=HdDriver(), const TfToken &rendererPluginId=TfToken(), bool gpuEnabled=true, bool displayUnloadedPrimsWithBounds=false)UsdImagingGLEngine
UsdImagingGLEngine(const UsdImagingGLEngine &)=deleteUsdImagingGLEngine
~UsdImagingGLEngine()UsdImagingGLEngine