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VOP_CodeGenerator Member List

This is the complete list of members for VOP_CodeGenerator, including all inherited members.

addCodeDependency(DEP_MicroNode *target)VOP_CodeGeneratorinline
afterAddNode(OP_Node *node)VOP_CodeGenerator
beforeAddNode(OP_Node *node)VOP_CodeGenerator
beginUpdate()VOP_CodeGenerator
canGenerateCode(VOP_Type shader_type) const VOP_CodeGenerator
cleanupNodesForVflCode(VOP_NodeList &nodes)VOP_CodeGenerator
clearAllUpdateFlags()VOP_CodeGeneratorinline
compileAndCacheVflCode(UT_WorkBuffer &vex_output, const UT_WorkBuffer &vfl_input, const char *filename, VCC_Compiler *compiler, const VCC_Options &opts)VOP_CodeGeneratorstatic
convertVopOpToVopOpType(OP_Node *node, UT_String &err)VOP_CodeGeneratorstatic
endUpdate(int update_level)VOP_CodeGenerator
errorMicroNode()VOP_CodeGeneratorinline
exportedParmsManager() const VOP_CodeGeneratorinline
findCodeGenerator(const OP_Node *node)VOP_CodeGeneratorstatic
forceCompile(OP_Node *node)VOP_CodeGeneratorstatic
forceCompile(void *data, int, fpreal, const PRM_Template *)VOP_CodeGeneratorstatic
formatDiagnostic(const VCC_DiagnosticInfo &info, UT_WorkBuffer &str)VOP_CodeGeneratorstatic
generateOslObject(UT_String &ofile, const char *cache_directory, const char *shaderpath, const char *shadername, VOP_ContextType context_type, bool ignore_dirty_flag, UT_String *error_return)VOP_CodeGenerator
generateRslObject(UT_String &ofile, const char *cache_directory, const char *renderer, int major_version, int minor_version, const char *shaderpath, const char *shadername, VOP_ContextType context_type, bool ignore_dirty_flag, UT_String *error_return)VOP_CodeGenerator
generateVopErrors()VOP_CodeGenerator
getAutoShaderTypes(VOP_ShaderTypeList &types) const VOP_CodeGenerator
getCachedCodeTimeStamp(VOP_ContextType context_type) const VOP_CodeGenerator
getClassMethodInfos(UT_Array< VOP_MemberMethodInfo > &infos)VOP_CodeGenerator
getCollectNode() const VOP_CodeGenerator
getCompiler(UT_String &compiler, fpreal now, const char *defcompiler)VOP_CodeGenerator
getCompiler(UT_WorkBuffer &wbuf, fpreal now, const char *defcompiler)VOP_CodeGenerator
getCompilerArgs()VOP_CodeGeneratorinline
getDefaultVEXMask()VOP_CodeGeneratorstatic
getDependencies(VOP_ContextType context_type, UT_StringArray &shader_deps)VOP_CodeGenerator
getDiagnosticsForNode(VOP_Node *node, VCC_DiagnosticList &list) const VOP_CodeGenerator
getEncapsulatedShader(VOP_ContextType context) const VOP_CodeGenerator
getEnglishName()VOP_CodeGenerator
getErrorManager()VOP_CodeGenerator
getFunctionName(UT_String &name) const VOP_CodeGenerator
getFunctionPath(UT_String &name) const VOP_CodeGenerator
getGeneratorErrors(UT_String &errors) const VOP_CodeGenerator
getGeneratorErrors(UT_String &errors, VOP_ContextType context_type) const VOP_CodeGenerator
getGeneratorErrorsAndWarnings(UT_String &msgs) const VOP_CodeGenerator
getGeneratorErrorsAndWarnings(UT_String &msgs, VOP_ContextType context_type) const VOP_CodeGenerator
getInternalFunctionName(UT_String &name) const VOP_CodeGenerator
getInternalOperatorInfo(OP_OTLDefinition &info)VOP_CodeGenerator
getIsChangingAutoShader() const VOP_CodeGeneratorinline
getLanguage() const VOP_CodeGeneratorinline
getLanguageContextTypeList() const VOP_CodeGeneratorinline
getLanguageType() const VOP_CodeGenerator
getMaximumInputs() const VOP_CodeGenerator
getMinimumInputs() const VOP_CodeGenerator
getNodesForContextOrNodeFunctionVflCode(VOP_NodeList &nodes, VOP_Node *&output_node, const VOP_CodeGenContext &codegen_ctx, VOP_CodeVarMapperContext &varmap_context, const char *output_node_name, bool check_errors, VCC_Diagnostics *diagnostics)VOP_CodeGenerator
getNodesForSubnetFunctionVflCode(VOP_NodeList &nodes, const VOP_CodeGenContext &codegen_ctx, VOP_CodeVarMapperContext &varmap_context, VOP_Node *vop_subnet, bool require_context_check)VOP_CodeGenerator
getOperatorFilter()VOP_CodeGenerator
getOslContextType() const VOP_CodeGenerator
getOutputNodes(VOP_NodeList &outputs, VOP_ShaderTypeList *types=nullptr) const VOP_CodeGenerator
getOwnerHasParameters() const VOP_CodeGeneratorinline
getProcedural(VOP_Type interpret_type) const VOP_CodeGenerator
getPropertiesNodes(VOP_NodeList &properties)VOP_CodeGenerator
getRslContextType() const VOP_CodeGenerator
getShaderContextFullName(VOP_ContextType ctx_t) const VOP_CodeGenerator
getShaderContextName(VOP_ContextType ctx_type) const VOP_CodeGenerator
getShaderContextName(VOP_ContextType ctx_type, VOP_LanguageType lang_type)VOP_CodeGeneratorstatic
getShaderParameterNodes(VOP_NodeList &parm_vops, VOP_Type shader_type)VOP_CodeGenerator
getVariableString(int index, UT_String &value)VOP_CodeGenerator
getVexContextType() const VOP_CodeGenerator
getVopContextType() const VOP_CodeGenerator
getVopFunctionArgInfosFromExports(UT_Array< VOP_FunctionArgInfo > &arg_infos, VOP_Type shader_type)VOP_CodeGenerator
getVopnetTypes(const VOP_ContextTypeList &ctxts, UT_StringArray &vopnet_types)VOP_CodeGenerator
hasCachedCode() const VOP_CodeGenerator
hasShaderParameter(const char *parm_name)VOP_CodeGeneratorvirtual
installCommands()VOP_CodeGeneratorstatic
isAutoGenerator() const VOP_CodeGeneratorinline
isClassBasedShader() const VOP_CodeGenerator
isClassBasedShader(const VOP_CodeGenContext &codegen_ctx) const VOP_CodeGenerator
isSingleContextType() const VOP_CodeGenerator
isVexCodeCached(VOP_ContextType context_type) const VOP_CodeGeneratorinline
needsAutoVopNodeCleanup() const VOP_CodeGeneratorinline
needsToGenerateAutoShader(bool allow_value_inputs=false) const VOP_CodeGenerator
outputEncapsulatedVflCode(std::ostream &os, VOP_Node *subnet, const char *function_name, VEX_CodeGenFlags flags, VOP_ContextType context_type, bool generate_outer_code)VOP_CodeGenerator
outputVexCode(std::ostream &os, const char *shadername, VEX_CodeGenFlags flags=VEX_CG_DEFAULT, VOP_ContextType ctx_type=VOP_CONTEXT_TYPE_INVALID, bool *is_pure_compiled=nullptr, VOP_ShaderSpaceInfo *shader_space=nullptr)VOP_CodeGenerator
outputVflCode(std::ostream &os, const char *shadername, VEX_CodeGenFlags flags=VEX_CG_DEFAULT, VOP_ContextType ctx_type=VOP_CONTEXT_TYPE_INVALID, bool skipheader=false, const char *output_node_name=nullptr, VCC_Diagnostics *diag=nullptr, VOP_ShaderSpaceInfo *shader_space=nullptr)VOP_CodeGeneratorvirtual
ownerChanged(OP_EventType reason, void *data)VOP_CodeGenerator
ownerFinishedLoadingNetwork()VOP_CodeGenerator
ownerNetwork() const VOP_CodeGeneratorinline
pickContextType(VOP_ContextType context_type) const VOP_CodeGenerator
pickOslContextType(VOP_ContextType context_type) const VOP_CodeGenerator
pickRslContextType(VOP_ContextType context_type) const VOP_CodeGenerator
pickVexContextType(VOP_ContextType context_type) const VOP_CodeGenerator
resetTables(VOP_Node *node)VOP_CodeGenerator
setIsAutoGenerator(bool is_auto)VOP_CodeGeneratorinline
setIsChangingAutoShader(bool flag)VOP_CodeGeneratorinline
setLockedCompiledCode(const char *code, VOP_ContextType context_type, bool is_source_code)VOP_CodeGenerator
setNeedsCodeUpdate()VOP_CodeGenerator
setOmitPragmas(bool flag)VOP_CodeGeneratorinline
setUseIfdefVex(bool flag)VOP_CodeGeneratorinline
setVexCodeDirty()VOP_CodeGenerator
theLocalVariablesVOP_CodeGeneratorstatic
theVopCompilerChoicesVOP_CodeGeneratorstatic
theVopCompilerNameVOP_CodeGeneratorstatic
theVopCompilerOslDefaultVOP_CodeGeneratorstatic
theVopCompilerRslDefaultVOP_CodeGeneratorstatic
theVopCompilerVexDefaultVOP_CodeGeneratorstatic
theVopForceCompileNameVOP_CodeGeneratorstatic
VOP_CodeGenerator(OP_Network *owner, VOP_LanguageContextTypeList *context_type, int mininputs, int maxinputs)VOP_CodeGenerator
~VOP_CodeGenerator()VOP_CodeGeneratorvirtual