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defaultResolverContext.h
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1 //
2 // Copyright 2018 Pixar
3 //
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5 // with the following modification; you may not use this file except in
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24 #ifndef PXR_USD_AR_DEFAULT_RESOLVER_CONTEXT_H
25 #define PXR_USD_AR_DEFAULT_RESOLVER_CONTEXT_H
26 
27 /// \file ar/defaultResolverContext.h
28 
29 #include "pxr/pxr.h"
30 #include "pxr/usd/ar/api.h"
32 
33 #include <string>
34 #include <vector>
35 
37 
38 /// \class ArDefaultResolverContext
39 ///
40 /// Resolver context object that specifies a search path to use during
41 /// asset resolution. This object is intended for use with the default
42 /// ArDefaultResolver asset resolution implementation; see documentation for
43 /// that class for more details on the search path resolution algorithm.
44 ///
45 /// Example usage:
46 /// \code
47 /// ArDefaultResolverContext ctx({"/Local/Models", "/Installed/Models"});
48 /// {
49 /// // Bind the context object:
50 /// ArResolverContextBinder binder(ctx);
51 ///
52 /// // While the context is bound, all calls to ArResolver::Resolve
53 /// // (assuming ArDefaultResolver is the underlying implementation being
54 /// // used) will include the specified paths during resolution.
55 /// std::string resolvedPath = resolver.Resolve("ModelName/File.txt")
56 /// }
57 ///
58 /// // Once the context is no longer bound (due to the ArResolverContextBinder
59 /// // going out of scope), its search path no longer factors into asset
60 /// // resolution.
61 /// \endcode
62 ///
64 {
65 public:
66  /// Default construct a context with no search path.
67  ArDefaultResolverContext() = default;
68 
69  /// Construct a context with the given \p searchPath.
70  /// Elements in \p searchPath should be absolute paths. If they are not,
71  /// they will be anchored to the current working directory.
72  AR_API ArDefaultResolverContext(const std::vector<std::string>& searchPath);
73 
74  AR_API bool operator<(const ArDefaultResolverContext& rhs) const;
75  AR_API bool operator==(const ArDefaultResolverContext& rhs) const;
76  AR_API bool operator!=(const ArDefaultResolverContext& rhs) const;
77 
78  /// Return this context's search path.
79  const std::vector<std::string>& GetSearchPath() const
80  {
81  return _searchPath;
82  }
83 
84  /// Return a string representation of this context for debugging.
86 
87 private:
88  std::vector<std::string> _searchPath;
89 };
90 
91 AR_API size_t
92 hash_value(const ArDefaultResolverContext& context);
93 
94 inline std::string
96 {
97  return context.GetAsString();
98 }
99 
101 
103 
104 #endif // PXR_USD_AR_DEFAULT_RESOLVER_CONTEXT_H
GLsizei const GLchar *const * string
Definition: glcorearb.h:814
#define AR_API
Definition: api.h:40
std::string ArGetDebugString(const ArDefaultResolverContext &context)
AR_API bool operator<(const ArDefaultResolverContext &rhs) const
AR_DECLARE_RESOLVER_CONTEXT(ArDefaultResolverContext)
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1432
AR_API bool operator!=(const ArDefaultResolverContext &rhs) const
AR_API std::string GetAsString() const
Return a string representation of this context for debugging.
const std::vector< std::string > & GetSearchPath() const
Return this context's search path.
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:91
AR_API size_t hash_value(const ArDefaultResolverContext &context)
ArDefaultResolverContext()=default
Default construct a context with no search path.
AR_API bool operator==(const ArDefaultResolverContext &rhs) const