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glslfxShader.h
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1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
10 // names, trademarks, service marks, or product names of the Licensor
11 // and its affiliates, except as required to comply with Section 4(c) of
12 // the License and to reproduce the content of the NOTICE file.
13 //
14 // You may obtain a copy of the Apache License at
15 //
16 // http://www.apache.org/licenses/LICENSE-2.0
17 //
18 // Unless required by applicable law or agreed to in writing, software
19 // distributed under the Apache License with the above modification is
20 // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21 // KIND, either express or implied. See the Apache License for the specific
22 // language governing permissions and limitations under the Apache License.
23 //
24 #ifndef PXR_IMAGING_HD_ST_GLSLFX_SHADER_H
25 #define PXR_IMAGING_HD_ST_GLSLFX_SHADER_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdSt/api.h"
29 #include "pxr/imaging/hd/version.h"
30 #include "pxr/imaging/hdSt/materialNetworkShader.h"
31 
33 
34 using HioGlslfxSharedPtr = std::shared_ptr<class HioGlslfx>;
35 
36 /// \class HdStGLSLFXShader
37 ///
38 /// A simple specialization of HdSt_MaterialNetworkShader used to
39 /// load the built-in fallback material network.
40 ///
41 class HdStGLSLFXShader final : public HdSt_MaterialNetworkShader
42 {
43 public:
44  HDST_API
45  HdStGLSLFXShader(HioGlslfxSharedPtr const& glslfx);
46  HDST_API
47  ~HdStGLSLFXShader() override;
48 
49  /// If the prim is based on asset, reload that asset.
50  HDST_API
51  void Reload() override;
52 
53 private:
54  HioGlslfxSharedPtr _glslfx;
55 };
56 
57 
59 
60 #endif //PXR_IMAGING_HD_ST_GLSLFX_SHADER_H
HDST_API ~HdStGLSLFXShader() override
HDST_API HdStGLSLFXShader(HioGlslfxSharedPtr const &glslfx)
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1441
#define HDST_API
Definition: api.h:40
std::shared_ptr< class HioGlslfx > HioGlslfxSharedPtr
Definition: glslfxShader.h:34
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:91
HDST_API void Reload() override
If the prim is based on asset, reload that asset.