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enums.h File Reference
#include "pxr/pxr.h"
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Enumerations

enum  HdStTextureType { HdStTextureType::Uv, HdStTextureType::Field, HdStTextureType::Ptex, HdStTextureType::Udim }
 

Enumeration Type Documentation

enum HdStTextureType
strong

Enumerates Storm's supported texture types.

Uv: Sample the uv coordinates and accesses a single 2d texture.

Field: Transform coordinates by matrix before accessing a single 3d texture.

Ptex: Use the ptex connectivity information to sample a ptex texture.

Udim: Remap the uv coordinates into udim coordinates using a maximum tile width of 10 and sample all the udim tiles found in the file system.

Enumerator
Uv 
Field 
Ptex 
Udim 

Definition at line 30 of file enums.h.