HDK
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#include "pxr/pxr.h"
Go to the source code of this file.
Enumerations | |
enum | HdStTextureType { HdStTextureType::Uv, HdStTextureType::Field, HdStTextureType::Ptex, HdStTextureType::Udim } |
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Enumerates Storm's supported texture types.
Uv: Sample the uv coordinates and accesses a single 2d texture.
Field: Transform coordinates by matrix before accessing a single 3d texture.
Ptex: Use the ptex connectivity information to sample a ptex texture.
Udim: Remap the uv coordinates into udim coordinates using a maximum tile width of 10 and sample all the udim tiles found in the file system.
Enumerator | |
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Uv | |
Field | |
Ptex | |
Udim |