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enums.h
Go to the documentation of this file.
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//
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// Copyright 2024 Pixar
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//
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// Licensed under the terms set forth in the LICENSE.txt file available at
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// https://openusd.org/license.
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//
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#ifndef PXR_IMAGING_HDST_ENUMS_H
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#define PXR_IMAGING_HDST_ENUMS_H
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#include "
pxr/pxr.h
"
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PXR_NAMESPACE_OPEN_SCOPE
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///
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/// \enum HdStTextureType
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///
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/// Enumerates Storm's supported texture types.
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///
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/// Uv: Sample the uv coordinates and accesses a single 2d texture.
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///
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/// Field: Transform coordinates by matrix before accessing a single 3d
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/// texture.
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///
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/// Ptex: Use the ptex connectivity information to sample a ptex texture.
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///
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/// Udim: Remap the uv coordinates into udim coordinates using a maximum
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/// tile width of 10 and sample all the udim tiles found in the
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/// file system.
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///
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enum class
HdStTextureType
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{
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Uv
,
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Field
,
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Ptex
,
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Udim
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};
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PXR_NAMESPACE_CLOSE_SCOPE
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#endif // PXR_IMAGING_HDST_ENUMS_H
HdStTextureType::Ptex
HdStTextureType::Uv
pxr.h
PXR_NAMESPACE_OPEN_SCOPE
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition:
path.h:1425
HdStTextureType::Field
PXR_NAMESPACE_CLOSE_SCOPE
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition:
pxr.h:74
HdStTextureType
HdStTextureType
Definition:
enums.h:30
HdStTextureType::Udim
pxr
imaging
hdSt
enums.h
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