7 #ifndef PXR_IMAGING_HD_ST_DEBUG_CODES_H
8 #define PXR_IMAGING_HD_ST_DEBUG_CODES_H
20 HDST_FORCE_DRAW_BATCH_REBUILD,
21 HDST_DRAW_ITEM_GATHER,
23 HDST_DISABLE_FRUSTUM_CULLING,
24 HDST_DISABLE_MULTITHREADED_CULLING,
25 HDST_DUMP_GLSLFX_CONFIG,
26 HDST_DUMP_FAILING_SHADER_SOURCE,
27 HDST_DUMP_FAILING_SHADER_SOURCEFILE,
28 HDST_DUMP_SHADER_SOURCE,
29 HDST_DUMP_SHADER_SOURCEFILE,
30 HDST_LOG_COMPUTE_SHADER_PROGRAM_HITS,
31 HDST_LOG_COMPUTE_SHADER_PROGRAM_MISSES,
32 HDST_LOG_DRAWING_SHADER_PROGRAM_HITS,
33 HDST_LOG_DRAWING_SHADER_PROGRAM_MISSES,
41 #endif // PXR_IMAGING_HD_ST_DEBUG_CODES_H
PXR_NAMESPACE_OPEN_SCOPE TF_DEBUG_CODES(GUSD_STAGECACHE)
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
#define PXR_NAMESPACE_CLOSE_SCOPE