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tokens.h
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1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
10 // names, trademarks, service marks, or product names of the Licensor
11 // and its affiliates, except as required to comply with Section 4(c) of
12 // the License and to reproduce the content of the NOTICE file.
13 //
14 // You may obtain a copy of the Apache License at
15 //
16 // http://www.apache.org/licenses/LICENSE-2.0
17 //
18 // Unless required by applicable law or agreed to in writing, software
19 // distributed under the Apache License with the above modification is
20 // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21 // KIND, either express or implied. See the Apache License for the specific
22 // language governing permissions and limitations under the Apache License.
23 //
24 #ifndef PXR_IMAGING_HD_ST_TOKENS_H
25 #define PXR_IMAGING_HD_ST_TOKENS_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdSt/api.h"
30 
32 
33 #define HDST_GLSL_PROGRAM_TOKENS \
34  (smoothNormalsFloatToFloat) \
35  (smoothNormalsFloatToPacked) \
36  (smoothNormalsDoubleToDouble) \
37  (smoothNormalsDoubleToPacked) \
38  (flatNormalsTriFloatToFloat) \
39  (flatNormalsTriFloatToPacked) \
40  (flatNormalsTriDoubleToDouble) \
41  (flatNormalsTriDoubleToPacked) \
42  (flatNormalsQuadFloatToFloat) \
43  (flatNormalsQuadFloatToPacked) \
44  (flatNormalsQuadDoubleToDouble) \
45  (flatNormalsQuadDoubleToPacked) \
46  (quadrangulateFloat) \
47  (quadrangulateDouble)
48 
49 #define HDST_TOKENS \
50  (constantLighting) \
51  (packedSmoothNormals) \
52  (smoothNormals) \
53  (packedFlatNormals) \
54  (flatNormals) \
55  (scale) \
56  (bias) \
57  (rotation) \
58  (translation) \
59  (sRGB) \
60  (raw) \
61  ((_double, "double")) \
62  ((_float, "float")) \
63  ((_int, "int")) \
64  ((colorSpaceAuto, "auto")) \
65  (fvarIndices) \
66  (fvarPatchParam)
67 
68 #define HDST_LIGHT_TOKENS \
69  (color)
70 
71 #define HDST_TEXTURE_TOKENS \
72  (wrapS) \
73  (wrapT) \
74  (wrapR) \
75  (black) \
76  (clamp) \
77  (mirror) \
78  (repeat) \
79  (useMetadata) \
80  (minFilter) \
81  (magFilter) \
82  (linear) \
83  (nearest) \
84  (linearMipmapLinear) \
85  (linearMipmapNearest) \
86  (nearestMipmapLinear) \
87  (nearestMipmapNearest)
88 
89 #define HDST_RENDER_BUFFER_TOKENS \
90  ((stormMsaaSampleCount, "storm:msaaSampleCount"))
91 
92 #define HDST_RENDER_SETTINGS_TOKENS \
93  (enableTinyPrimCulling) \
94  (volumeRaymarchingStepSize) \
95  (volumeRaymarchingStepSizeLighting) \
96  (volumeMaxTextureMemoryPerField)
97 
98 // Material tags help bucket prims into different queues for draw submission.
99 // The tags supported by Storm are:
100 // defaultMaterialTag : opaque geometry
101 // masked : opaque geometry that uses cutout masks (e.g., foliage)
102 // translucentToSelection: opaque geometry that allows occluded selection
103 // to show through
104 // additive : transparent geometry (cheap OIT solution w/o sorting)
105 // translucent: transparent geometry (OIT solution w/ sorted fragment lists)
106 // volume : transparent geoometry (raymarched)
107 #define HDST_MATERIAL_TAG_TOKENS \
108  (defaultMaterialTag) \
109  (masked) \
110  (translucentToSelection) \
111  (additive) \
112  (translucent) \
113  (volume)
114 
115 #define HDST_SDR_METADATA_TOKENS \
116  (swizzle)
117 
118 #define HDST_PERF_TOKENS \
119  (copyBufferGpuToGpu) \
120  (copyBufferCpuToGpu)
121 
122 TF_DECLARE_PUBLIC_TOKENS(HdStGLSLProgramTokens, HDST_API,
124 
126 
128 
130 
131 TF_DECLARE_PUBLIC_TOKENS(HdStRenderBufferTokens, HDST_API,
133 
134 TF_DECLARE_PUBLIC_TOKENS(HdStRenderSettingsTokens, HDST_API,
136 
137 TF_DECLARE_PUBLIC_TOKENS(HdStMaterialTagTokens, HDST_API,
139 
140 TF_DECLARE_PUBLIC_TOKENS(HdStSdrMetadataTokens, HDST_API,
142 
144 
146 
147 #endif //PXR_IMAGING_HD_ST_TOKENS_H
#define HDST_TOKENS
Definition: tokens.h:49
#define HDST_RENDER_SETTINGS_TOKENS
Definition: tokens.h:92
#define HDST_PERF_TOKENS
Definition: tokens.h:118
#define HDST_SDR_METADATA_TOKENS
Definition: tokens.h:115
TF_DECLARE_PUBLIC_TOKENS(GusdTokens, GUSD_TOKENS)
#define HDST_RENDER_BUFFER_TOKENS
Definition: tokens.h:89
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1375
#define HDST_API
Definition: api.h:40
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:91
#define HDST_LIGHT_TOKENS
Definition: tokens.h:68
#define HDST_GLSL_PROGRAM_TOKENS
Definition: tokens.h:33
#define HDST_TEXTURE_TOKENS
Definition: tokens.h:71
#define HDST_MATERIAL_TAG_TOKENS
Definition: tokens.h:107