24 #ifndef PXR_IMAGING_HD_ST_TOKENS_H
25 #define PXR_IMAGING_HD_ST_TOKENS_H
33 #define HDST_GLSL_PROGRAM_TOKENS \
34 (smoothNormalsFloatToFloat) \
35 (smoothNormalsFloatToPacked) \
36 (smoothNormalsDoubleToDouble) \
37 (smoothNormalsDoubleToPacked) \
38 (flatNormalsTriFloatToFloat) \
39 (flatNormalsTriFloatToPacked) \
40 (flatNormalsTriDoubleToDouble) \
41 (flatNormalsTriDoubleToPacked) \
42 (flatNormalsQuadFloatToFloat) \
43 (flatNormalsQuadFloatToPacked) \
44 (flatNormalsQuadDoubleToDouble) \
45 (flatNormalsQuadDoubleToPacked) \
46 (flatNormalsTriQuadFloatToFloat) \
47 (flatNormalsTriQuadFloatToPacked) \
48 (flatNormalsTriQuadDoubleToDouble) \
49 (flatNormalsTriQuadDoubleToPacked) \
50 (quadrangulateFloat) \
55 (packedSmoothNormals) \
65 ((_double, "double")) \
68 ((colorSpaceAuto, "auto")) \
72 (processedFaceCounts) \
73 (processedFaceIndices) \
74 (geomSubsetFaceIndices) \
77 (minScreenSpaceWidths) \
78 (shadowCompareTextures)
80 #define HDST_TEXTURE_TOKENS \
93 (linearMipmapLinear) \
94 (linearMipmapNearest) \
95 (nearestMipmapLinear) \
96 (nearestMipmapNearest)
98 #define HDST_RENDER_BUFFER_TOKENS \
99 ((stormMsaaSampleCount, "storm:msaaSampleCount"))
101 #define HDST_RENDER_SETTINGS_TOKENS \
102 (enableTinyPrimCulling) \
103 (volumeRaymarchingStepSize) \
104 (volumeRaymarchingStepSizeLighting) \
105 (volumeMaxTextureMemoryPerField) \
117 #define HDST_MATERIAL_TAG_TOKENS \
118 (defaultMaterialTag) \
120 (translucentToSelection) \
125 #define HDST_SDR_METADATA_TOKENS \
128 #define HDST_PERF_TOKENS \
129 (copyBufferGpuToGpu) \
130 (copyBufferCpuToGpu) \
131 (drawItemsCacheHit) \
132 (drawItemsCacheMiss) \
133 (drawItemsCacheStale) \
159 #endif //PXR_IMAGING_HD_ST_TOKENS_H
#define HDST_RENDER_SETTINGS_TOKENS
#define HDST_SDR_METADATA_TOKENS
TF_DECLARE_PUBLIC_TOKENS(GusdTokens, GUSD_TOKENS)
#define HDST_RENDER_BUFFER_TOKENS
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
#define PXR_NAMESPACE_CLOSE_SCOPE
#define HDST_GLSL_PROGRAM_TOKENS
#define HDST_TEXTURE_TOKENS
#define HDST_MATERIAL_TAG_TOKENS