24 #ifndef USDLUX_TOKENS_H
25 #define USDLUX_TOKENS_H
const TfToken LightListAPI
"LightListAPI"
const TfToken inputsShadowColor
"inputs:shadow:color"
const TfToken guideRadius
"guideRadius"
const TfToken inputsShadowEnable
"inputs:shadow:enable"
const TfToken inputsTextureFile
"inputs:texture:file"
const TfToken shadowLink
"shadowLink"
const TfToken lightFilterShaderId
"lightFilter:shaderId"
const TfToken LightAPI
"LightAPI"
const TfToken VolumeLightAPI
"VolumeLightAPI"
const TfToken inputsTextureFormat
"inputs:texture:format"
const TfToken inputsColorTemperature
"inputs:colorTemperature"
const TfToken DiskLight
"DiskLight"
const TfToken inputsSpecular
"inputs:specular"
const TfToken collectionLightLinkIncludeRoot
"collection:lightLink:includeRoot"
const TfToken inputsRadius
"inputs:radius"
const TfToken inputsWidth
"inputs:width"
const TfToken consumeAndHalt
"consumeAndHalt"
const TfToken lightShaderId
"light:shaderId"
const TfToken angular
"angular"
const TfToken ShapingAPI
"ShapingAPI"
const TfToken lightListCacheBehavior
"lightList:cacheBehavior"
const TfToken noMaterialResponse
"noMaterialResponse"
const std::vector< TfToken > allTokens
A vector of all of the tokens listed above.
const TfToken inputsExposure
"inputs:exposure"
const TfToken filterLink
"filterLink"
const TfToken inputsShapingConeSoftness
"inputs:shaping:cone:softness"
const TfToken BoundableLightBase
"BoundableLightBase"
const TfToken treatAsPoint
"treatAsPoint"
const TfToken materialGlowTintsLight
"materialGlowTintsLight"
const TfToken orientToStageUpAxis
"orientToStageUpAxis"
const TfToken consumeAndContinue
"consumeAndContinue"
const TfToken ignore
"ignore"
const TfToken treatAsLine
"treatAsLine"
USDLUX_API TfStaticData< UsdLuxTokensType > UsdLuxTokens
const TfToken PluginLight
"PluginLight"
const TfToken ListAPI
"ListAPI"
const TfToken inputsDiffuse
"inputs:diffuse"
const TfToken inputsHeight
"inputs:height"
const TfToken mirroredBall
"mirroredBall"
const TfToken inputsEnableColorTemperature
"inputs:enableColorTemperature"
const TfToken lightList
"lightList"
const TfToken inputsNormalize
"inputs:normalize"
const TfToken portals
"portals"
const TfToken lightLink
"lightLink"
const TfToken collectionFilterLinkIncludeRoot
"collection:filterLink:includeRoot"
const TfToken DomeLight
"DomeLight"
const TfToken DistantLight
"DistantLight"
const TfToken RectLight
"RectLight"
const TfToken SphereLight
"SphereLight"
const TfToken collectionShadowLinkIncludeRoot
"collection:shadowLink:includeRoot"
const TfToken inputsAngle
"inputs:angle"
const TfToken inputsLength
"inputs:length"
const TfToken inputsColor
"inputs:color"
USDLUX_API UsdLuxTokensType()
const TfToken inputsShadowDistance
"inputs:shadow:distance"
const TfToken inputsShadowFalloffGamma
"inputs:shadow:falloffGamma"
const TfToken ShadowAPI
"ShadowAPI"
const TfToken inputsShapingFocusTint
"inputs:shaping:focusTint"
const TfToken inputsShapingConeAngle
"inputs:shaping:cone:angle"
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
const TfToken CylinderLight
"CylinderLight"
const TfToken geometry
"geometry"
const TfToken MeshLightAPI
"MeshLightAPI"
#define PXR_NAMESPACE_CLOSE_SCOPE
const TfToken inputsIntensity
"inputs:intensity"
const TfToken inputsShapingIesFile
"inputs:shaping:ies:file"
const TfToken extent
"extent"
const TfToken lightFilters
"light:filters"
const TfToken automatic
"automatic"
const TfToken LightFilter
"LightFilter"
const TfToken inputsShadowFalloff
"inputs:shadow:falloff"
const TfToken inputsShapingFocus
"inputs:shaping:focus"
const TfToken NonboundableLightBase
"NonboundableLightBase"
const TfToken PluginLightFilter
"PluginLightFilter"
const TfToken GeometryLight
"GeometryLight"
const TfToken inputsShapingIesAngleScale
"inputs:shaping:ies:angleScale"
const TfToken inputsShapingIesNormalize
"inputs:shaping:ies:normalize"
const TfToken independent
"independent"
const TfToken VolumeLight
"VolumeLight"
const TfToken PortalLight
"PortalLight"
const TfToken MeshLight
"MeshLight"
const TfToken cubeMapVerticalCross
"cubeMapVerticalCross"
const TfToken latlong
"latlong"
const TfToken lightMaterialSyncMode
"light:materialSyncMode"