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standalone/i3dsphere.C
/*
* Copyright (c) 2024
* Side Effects Software Inc. All rights reserved.
*
* Redistribution and use of Houdini Development Kit samples in source and
* binary forms, with or without modification, are permitted provided that the
* following conditions are met:
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. The name of Side Effects Software may not be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE `AS IS' AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*----------------------------------------------------------------------------
*/
#include <stdio.h>
#include <iostream>
#include <UT/UT_Vector3.h>
#include <UT/UT_Exit.h>
#include <UT/UT_Main.h>
#include <UT/UT_Options.h>
namespace HDK_Sample {
static void
error(const char *msg)
{
fprintf(stderr, "Error: %s\n", msg);
}
static void
i3dSphere(int nvalues,
const UT_Vector3 *P,
const char *names[],
int sizes[],
int for_aa)
{
fpreal32 *density;
int i;
fpreal d;
// Verify correct channels
UT_ASSERT(!strcmp(names[0], "density") && sizes[0] == 1);
UT_ASSERT(!strcmp(names[1], "color") && sizes[1] == 3);
density = result[0];
color = result[1];
for (i = 0; i < nvalues; i++)
{
// Density is 1 inside the sphere and 0 outside
d = P[i].length() > 1 ? 0 : 1;
*density = d;
color[0] = d * SYSfit(P[i].x(), -1, 1, 0, 1);
color[1] = d * SYSfit(P[i].y(), -1, 1, 0, 1);
color[2] = d * SYSfit(P[i].z(), -1, 1, 0, 1);
// Now, move the result buffers to the next pixel
density += 1; // Skip to the next float
color += 3; // Skip three floats
}
}
} // End of HDK_Sample namespace
using namespace HDK_Sample;
int
theMain(int argc, char *argv[])
{
const char *chnames[2] = { "density", "color" };
int chsizes[2] = { 1, 3 };
printf("Generating sphere.i3d\n");
bounds.initBounds(-1, -1, -1);
bounds.enlargeBounds(1, 1, 1);
if (!fp.createTexture("sphere.i3d", bounds, 10, 10, 10))
error("Unable to createTexture()");
if (!fp.fillTexture(2, chnames, chsizes, i3dSphere, 1))
error("Unable to fill the texture");
if (!fp.exportTag("software", "hdk_isosphere"))
error("Unable to save software tag");
if (!fp.closeTexture())
error("Unable to close texture");
return 0;
}
UT_MAIN(theMain);// exit with proper tear down