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GT_PrimCharacterScene::Character Struct Reference

A character will have a name and at least one shape, skel, and rig prim. More...

#include <GT_PrimCharacterScene.h>

Public Member Functions

 Character (const UT_StringHolder &name, const UT_Array< Component > &shapes, const UT_Array< Component > &skels, const UT_Array< Component > &rigs)
 

Public Attributes

UT_StringHolder name
 
UT_Array< Componentshapes
 
UT_Array< Componentskels
 
UT_Array< Componentrigs
 

Detailed Description

A character will have a name and at least one shape, skel, and rig prim.

Definition at line 29 of file GT_PrimCharacterScene.h.

Constructor & Destructor Documentation

GT_PrimCharacterScene::Character::Character ( const UT_StringHolder name,
const UT_Array< Component > &  shapes,
const UT_Array< Component > &  skels,
const UT_Array< Component > &  rigs 
)
inline

Definition at line 35 of file GT_PrimCharacterScene.h.

Member Data Documentation

UT_StringHolder GT_PrimCharacterScene::Character::name

Definition at line 30 of file GT_PrimCharacterScene.h.

UT_Array<Component> GT_PrimCharacterScene::Character::rigs

Definition at line 33 of file GT_PrimCharacterScene.h.

UT_Array<Component> GT_PrimCharacterScene::Character::shapes

Definition at line 31 of file GT_PrimCharacterScene.h.

UT_Array<Component> GT_PrimCharacterScene::Character::skels

Definition at line 32 of file GT_PrimCharacterScene.h.


The documentation for this struct was generated from the following file: