HDK
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#include <material.h>
Public Attributes | |
std::string | source |
glslfx source code for volume More... | |
HdSt_MaterialParamVector | params |
For volumes, the corresponding draw items do not use the HdStShaderCode produced by HdStMaterial. Instead HdStVolume is using some data from the material to produce its own HdStShaderCode based on the volume field bindings.
Definition at line 35 of file material.h.
HdSt_MaterialParamVector HdStMaterial::VolumeMaterialData::params |
Definition at line 39 of file material.h.
std::string HdStMaterial::VolumeMaterialData::source |
glslfx source code for volume
Definition at line 38 of file material.h.