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UsdSkelImagingSkelData Struct Reference

#include <skelData.h>

Public Attributes

SdfPath primPath
 Path of deformable prim. Used only for warnings/error messages. More...
 
SdfPath animationSource
 Path of animation prim. More...
 
UsdSkelTopology topology
 From skeleton's joints. More...
 
UsdSkelAnimMapper animMapper
 Remapping of skelAnimation's data to skeleton's hierarchy. More...
 
VtArray< GfMatrix4fbindTransforms
 From skeleton. More...
 
VtArray< GfMatrix4finverseBindTransforms
 

Detailed Description

Some of the data necessary to compute the skinning transforms of a skeleton. These data come from the skeleton and the skelAnimation's joints.

Definition at line 28 of file skelData.h.

Member Data Documentation

SdfPath UsdSkelImagingSkelData::animationSource

Path of animation prim.

Definition at line 34 of file skelData.h.

UsdSkelAnimMapper UsdSkelImagingSkelData::animMapper

Remapping of skelAnimation's data to skeleton's hierarchy.

Definition at line 40 of file skelData.h.

VtArray<GfMatrix4f> UsdSkelImagingSkelData::bindTransforms

From skeleton.

Definition at line 43 of file skelData.h.

VtArray<GfMatrix4f> UsdSkelImagingSkelData::inverseBindTransforms

Definition at line 44 of file skelData.h.

SdfPath UsdSkelImagingSkelData::primPath

Path of deformable prim. Used only for warnings/error messages.

Definition at line 31 of file skelData.h.

UsdSkelTopology UsdSkelImagingSkelData::topology

From skeleton's joints.

Definition at line 37 of file skelData.h.


The documentation for this struct was generated from the following file: