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#include <skelData.h>
Public Attributes | |
| SdfPath | primPath | 
| Path of deformable prim. Used only for warnings/error messages.  More... | |
| SdfPath | animationSource | 
| Path of animation prim.  More... | |
| UsdSkelTopology | topology | 
| From skeleton's joints.  More... | |
| UsdSkelAnimMapper | animMapper | 
| Remapping of skelAnimation's data to skeleton's hierarchy.  More... | |
| VtArray< GfMatrix4f > | bindTransforms | 
| From skeleton.  More... | |
| VtArray< GfMatrix4f > | inverseBindTransforms | 
Some of the data necessary to compute the skinning transforms of a skeleton. These data come from the skeleton and the skelAnimation's joints.
Definition at line 28 of file skelData.h.
| SdfPath UsdSkelImagingSkelData::animationSource | 
Path of animation prim.
Definition at line 34 of file skelData.h.
| UsdSkelAnimMapper UsdSkelImagingSkelData::animMapper | 
Remapping of skelAnimation's data to skeleton's hierarchy.
Definition at line 40 of file skelData.h.
| VtArray<GfMatrix4f> UsdSkelImagingSkelData::bindTransforms | 
From skeleton.
Definition at line 43 of file skelData.h.
| VtArray<GfMatrix4f> UsdSkelImagingSkelData::inverseBindTransforms | 
Definition at line 44 of file skelData.h.
| SdfPath UsdSkelImagingSkelData::primPath | 
Path of deformable prim. Used only for warnings/error messages.
Definition at line 31 of file skelData.h.
| UsdSkelTopology UsdSkelImagingSkelData::topology | 
From skeleton's joints.
Definition at line 37 of file skelData.h.