HDK
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#include <skelData.h>
Public Attributes | |
SdfPath | primPath |
Path of deformable prim. Used only for warnings/error messages. More... | |
SdfPath | animationSource |
Path of animation prim. More... | |
UsdSkelTopology | topology |
From skeleton's joints. More... | |
UsdSkelAnimMapper | animMapper |
Remapping of skelAnimation's data to skeleton's hierarchy. More... | |
VtArray< GfMatrix4f > | bindTransforms |
From skeleton. More... | |
VtArray< GfMatrix4f > | inverseBindTransforms |
Some of the data necessary to compute the skinning transforms of a skeleton. These data come from the skeleton and the skelAnimation's joints.
Definition at line 28 of file skelData.h.
SdfPath UsdSkelImagingSkelData::animationSource |
Path of animation prim.
Definition at line 34 of file skelData.h.
UsdSkelAnimMapper UsdSkelImagingSkelData::animMapper |
Remapping of skelAnimation's data to skeleton's hierarchy.
Definition at line 40 of file skelData.h.
VtArray<GfMatrix4f> UsdSkelImagingSkelData::bindTransforms |
From skeleton.
Definition at line 43 of file skelData.h.
VtArray<GfMatrix4f> UsdSkelImagingSkelData::inverseBindTransforms |
Definition at line 44 of file skelData.h.
SdfPath UsdSkelImagingSkelData::primPath |
Path of deformable prim. Used only for warnings/error messages.
Definition at line 31 of file skelData.h.
UsdSkelTopology UsdSkelImagingSkelData::topology |
From skeleton's joints.
Definition at line 37 of file skelData.h.