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textureCpuData.h
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1 //
2 // Copyright 2020 Pixar
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5 // with the following modification; you may not use this file except in
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24 #ifndef PXR_IMAGING_HD_ST_TEXTURE_CPU_DATA_H
25 #define PXR_IMAGING_HD_ST_TEXTURE_CPU_DATA_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdSt/api.h"
29 
31 
32 struct HgiTextureDesc;
33 
34 /// \class HdStTextureCpuData
35 ///
36 /// Represents CPU data that can be stored in a HdStUvTextureObject, mostly,
37 /// likely during the load phase to be committed to the GPU.
38 ///
40 public:
41  HDST_API
42  virtual ~HdStTextureCpuData();
43 
44  /// The metadata of the texture (width, height, ...) including a
45  /// pointer to the CPU data (as initialData).
46  virtual const HgiTextureDesc &GetTextureDesc() const = 0;
47 
48  /// Make GPU generate mipmaps. The number of mipmaps is specified
49  /// in the texture descriptor and the mipmaps are generate from
50  /// the mip level 0 data.
51  virtual bool GetGenerateMipmaps() const = 0;
52 
53  /// Are the data valid (e.g., false if file could not be found).
54  virtual bool IsValid() const = 0;
55 };
56 
58 
59 #endif
virtual const HgiTextureDesc & GetTextureDesc() const =0
virtual bool GetGenerateMipmaps() const =0
virtual HDST_API ~HdStTextureCpuData()
virtual bool IsValid() const =0
Are the data valid (e.g., false if file could not be found).
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1441
#define HDST_API
Definition: api.h:40
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:91