Example for

Smoke Object


Demonstrates a simple Open CL accelerated smoke sim that can be used as a starting point for building optimized GPU accelerated smoke sims. See the Use OpenCL parameter on the Smoke solver.

For fastest speeds, the system needs to minimize copying to and from the video card. This example demonstrates several methods for minimizing copying.

Displaying the simulated output in the viewport requires a GPU → CPU → GPU round trip, but this is required in general to support simulating on a card other than your display card.

Dynamics examples