For more information, see How to simulate a stable pile of sand without grid patterns.
| To... | Do this | 
|---|---|
| Make objects break apart | Use the controls in the Explicit Constrains section of the  | 
| Make granular solid objects less bouncy | Increase the Stiffness parameter in the Explicit Constrains section of the  | 
| Create fluffy piles that look like snow | Increase the Shock Scaling Power on the  | 
| Set the height of your sand pile | Use the Constraint Iterations parameter on the  | 
| Make your simulation faster | Turn on the Use OpenCL toggle on the Solver tab of the  | 
| Create continuous streams | Turn on the Remove Overlapping option on the  | 
| Stop grains from bouncing/exploding | 
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| Keyframe particles | 
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| Pin a PBD simulation | Set the mass of the particles to 0. |