On this page |
Menu items
Nodes
Use the following nodes to import or export GLTF data:
|
Imports a GLTF file as a hierarchy of Object nodes. |
|
|
Imports geometry from a GLTF file at the SOP level. |
|
|
Saves geometry at the SOP level to a GLTF file. |
|
|
Exports the scene, an Object, or a SOP to a GLTF file. |
Controlling alpha blending
To specify the blend mode for the alpha channel in an exported material, you must add extra render properties to the material.
-
Select the Principled Shader VOP node in your material.
-
In the parameter editor, open the
Gear menu and choose Edit Rendering Parameters.
-
In the Render Properties tree, find the Material Options folder, and inside that, the glTF folder.
-
Drag the glTF AlphaMode and glTF AlphaCutoff properties from the glTF folder into the node’s Existing Parameters tree.
-
Click Apply.
You can then use the new parameters to control how alpha blending will work when you export the material to GLTF.