On this page |
Houdini Engine API ¶
-
Performance optimizations for shared memory side channel and read directly in shared memory.
-
COPernicus support.
-
Nanobind Python bindings.
Unreal plug-in ¶
-
PCG Integration to use HDAs directly in the a PCG Graph. This supports inputs, outputs, and parameters.
-
COPernicus support:
-
Added support for textures created in COPernicus.
-
Textures can now be fetched from COP nodes.
-
Unreal Textures can now be sent to Houdini as COP nodes.
-
-
Houdini Asset Editor to use HDAs directly in an Editor window.
-
Unreal 5.5 and 5.6 support.
Unity Plug-in ¶
-
Unity 6.0/6.1 support.
-
COPernicus support.
-
Performance optimisation, UX, and other fixes.
Maya plug-in ¶
-
Support for Maya 2026.
3Ds Max plug-in ¶
-
Support for 3DS Max 2026.
-
Output Log panel.
-
New Houdini Digital Asset panel.
-
QoL improvements:
-
Open Session Sync from the plugin.
-
Refactor of the mesh data marshalling.
-
New menu options to create and connect to sessions, restarting sessions.
-
glTF ¶
-
KineFX support for importing glTF files, with new nodes for character, animation, and skinned geometry. Nodes related are: GLTF Animation Import SOP , GLTF Character Import SOP , and GLTF Skin Import SOP .
-
New Adobe USD file format plugin integrated into Houdini. This plugin supports import of FBX, glTF, and SBSAR files directly into USD (Solaris), and also allows you to export USD to FBX and glTF.
FBX ¶
-
New Adobe USD file format plugin integrated into Houdini. This plugin supports import of FBX, glTF, and SBSAR files directly into USD (Solaris), and also allows you to export USD to FBX and glTF.