Houdini 19.0 Shelf tools

Attach Constraint to Rigid Body shelf tool

Connects an existing soft body constraint to an RBD object.

On this page

Overview

You need to create a soft body object (wire or cloth), a constraint, and an RBD object before you can use this tool. This tool keeps the same distance between the constraint and the rigid body's pivot point during simulation.

This can be used, for example, to simulate a kite with a tail (wire) blowing in the wind.

Using Attach Constraint to Rigid Body

  1. Click the Attach Constraint to Rigid Body tool on the Wires or Cloth tab.

  2. Select the constraint to parent and press Enter to confirm your selection.

  3. Select the RBD object to constrain to and press Enter to confirm your selection.

See also

Shelf tools

Using the shelf

  • Customize the shelf

    How to change the look of the shelf, change and rearrange its contents, and create your own shelf tools.

Technical