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It is often useful to set up a groom using separate Guide Groom objects, but you usually don’t want to animate or simulate them individually. This tool takes individual grooms from different parts of the character, and merges them together. Once they are merged, you can continue adding nodes to the single stream and not be concerned with the individual grooms anymore.
This is useful for working separately on different parts of a character. Often different parts have fur of varying directions, lengths, and densities. This tool allows you to merge the separate parts together seamlessly.
For more information, see the Fur Workflow help.
Using Merge Groom Objects
Click the Groom Merge tool on the Hair Utils tab.
Select the groom objects to merge and press Enter to confirm your selection.
For specific parameter help see the Groom Merge node help.