Hair Utils tab
Adds physics simulation to a set of guides.
This tool adds physics simulation to a set of guides that is either static or has been deformed using the Deform Guides tool. It creates a Guide Simulate object, which moves a static set of guides with the animated skin.
For more information, see Guide Simulate or the Fur Workflow help.
Adds fur to a surface.
Creates a guide curves from a skin geometry or manipulates the guides of another groom object.
Merge Groom Objects
Combines the guides and skin of multiple groom objects.
Creates a Guide Deform object in the network.
Generates hair based on a groom node object’s output.
Isolate Groom Parts
Hide and disable unselected parts of a groom for faster feedback.
Toggle Hair Display
Turns the display flag of the Hair Generate object on and off.
Generate Hair Cards
Converts dense hair curves to a polygon card, keeping the style and shape of the groom.
Hair Card Texture
Creates textures to be applied to existing hair cards.