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Tank simulation

Guided Ocean Layer

Creates a layer of FLIP particles on the ocean surface. The layer of FLIP particles is sitting on a collision object that is more or less the shape of the ocean. Simulation only occurs in the top layer of the ocean surface.

Wave Tank

Fills the whole tank with FLIP Particles. Simulation occurs throughout the whole tank.

Beach Tank

Fills the whole tank with FLIP Particles, minus the terrain object. Simulation occurs throughout the whole tank.

Flat Tank

Fills the whole tank with FLIP Particles. Simulation occurs throughout the whole tank.

Ocean Flat Tank

Fills the whole tank with FLIP Particles. Simulation occurs throughout the whole tank.

Waves

Guided Ocean Layer

Pulls in velocities from the ocean spectrum node to create a constant wave simulation.

Wave Tank

Only has the initial wave setup. After the initial frame, the simulation will begin to deviate from underlying ocean spectrum. However, the velocity applied at the simulation boundaries will maintain energy on the surface.

Beach Tank

Pulls in velocities from the ocean spectrum node to create directional waves across the length of the tank.

Flat Tank

Does not start with any waves, but will react to objects that disturb it.

Ocean Flat Tank

Does not start with any waves, but will react to objects that disturb it. The waves are added at render time.

Tracking

Guided Ocean Layer

Can follow moving objects.

Wave Tank

Can follow moving objects.

Beach Tank

Can not follow moving objects.

Flat Tank

Can follow moving objects.

Ocean Flat Tank

Can follow moving objects.

When it is useful

Guided Ocean Layer

Useful for shallow objects moving through the water, like a boat.

Wave Tank

Useful for short ocean simulations where you don’t need to control the shape or movement of the ocean.

Beach Tank

Useful for simulating waves breaking on a beach or other shallow water terrain.

Flat Tank

Useful for any calm water simulations that don’t require waves, or for simulations that are going to displace a lot of water, such as a whale moving around and jumping out of the water.

Ocean Flat Tank

Useful for simulations where the interacting objects are much bigger and/or faster than the wave motion, so the ocean displacement can be added as a post-process at render time.

Shelf tools

Using the shelf

  • Customize the shelf

    How to change the look of the shelf, change and rearrange its contents, and create your own shelf tools.

Technical