Houdini 22.0 Shelf tools

Flames shelf tool

Creates flames rising from the selected object.

Deprecated

This shelf tool is deprecated. Use the Smokeless Flames tool on the SOP Pyro FX tab instead.

Overview

Note

The effect created by this tool in Houdini 12+ and later looks different from the equivalent preset in prior versions of Houdini.

This preset uses a low gas release rate to create persistent flames without an explosion. It has a high heat output so the smoke from the fire rises faster than the flames.

On the Pyro solver node

  • Use the Smoke amount to control the amount of secondary smoke.

  • Use the Shredding controls to rip the streaks apart.

  • Use the Disturbance and Turbulence controls to add detail or change motion. Flames usually need high turbulence.

  • For more detail you can also lower Temperature Diffusion.

  • Use Flame Height to change the height of the flames.

  • For thicker smoke, turn on Create Dense Smoke and lower the Heat Cutoff.

See how to use the pyro tools.

Tips

  • If the object has a velocity point attribute (v), the Volume Rasterize Attributes SOP will create a velocity volume for the simulation.

    To add velocity attributes to the object, use the Point Velocity SOP.

  • Use the disturbance and turbulence controls on the Pyro Solver’s Shape tab to add detail or change motion.

  • Use the settings on the object’s Pyro Source and Attribute Noise SOPs to change the emission.

Shelf tools

Using the shelf

  • Customize the shelf

    How to change the look of the shelf, change and rearrange its contents, and create your own shelf tools.

Technical