|On this page|
This tool continuously generates fluid from the interior of an object and is similar to Source from Points and Source from Surface. Since sourcing is done from inside of the object, the selected geometry is required to be closed and watertight.
If selection consists of volume or VDB primitives, this shelf tool will
instead import these into the DOP network. For example, you can manually
divergence volume and import it into the simulation with this
The tool will create a setup tailored towards the simulation it is applied to.
In case of a smoke simulation, it will import
causing smoke to rise from the selected object. If applied to a pyro
simulation, the shelf tool will inject
temperature, turning the
surface into a flame source. Finally, the tool will add the necessary nodes
to continuously emit liquid into a FLIP simulation, similar to
Emit Particle Fluid.
Using Source from Volume
Create an open geometry object within a container.
Select the geometry object to generate the source.
Click the Source from Volume tool on the Populate Containers tab.
Select the container to put the source into and press Enter to confirm your selection.
If the object is only partially in the container, only the portion of the object that is within the container’s boundaries will be simulated.