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The aerial barrage simulation sets up a sparse pyro simulation of a large scale aerial explosion. It consists of a main blast and long trails of density that fly out much further and faster than the main explosion, moving horizontally through the air.
Important Nodes ¶
add1
The add1 node controls the location of the explosion.
adjust_N1
This node controls the direction of the main explosion. It creates a normal attribute used inside the pyroburstsource1 node.
pyrotrailsource2
The pyrotrailsource2 node creates a
trail_temperature
VDB that is used in the shader to add fire to the tips of the density trails. This is controlled in the Secondary Fire tab in pyrobakevolume1.
Learning from this example ¶
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Change the shape of the explosion |
Adjust the Shape Offset parameter on the pyroburstsource1 node. |