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Rigging
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(rant) UE style of nodes stacking is a bit weird
(47 replies)
Apex rig - performance using stash-nodes
(3 replies)
Houdini riggers pool
(6 replies)
Access blend shapes using apex
(5 replies)
Multi Parent Constraint + Hybrid Spine IK
(6 replies)
CaptureLayerPaint-SOP breaks when post-rename joints
(4 replies)
APEX Changes - Houdini 20.0.592
(7 replies)
Sharing some quaternion functions in APEX
(2 replies)
A question about packed folder filter syntax/control shapes
(6 replies)
UV/prim aware AbstractControl
(23 replies)
Quad rigging in APEX
(4 replies)
For loop in APEX: what goes to __spare__?
(1 replies)
paint a vertex map for Muscle Constraint Properties weight?
(2 replies)
Geometry unpacked from folder isn't writable? Why?
(2 replies)
Transforming multiple controls together.
(1 replies)
Agent squeeze issue
(0 replies)
Two identical APEX Graphs have different behavior
(10 replies)
Kinefx geometry connection issue
(2 replies)
apex skel after animation
(2 replies)
Cascadeur auto physics system
(2 replies)
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