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Procedural Hard surface Design
(7 replies)
my fluid sim study
(1 replies)
Heightfield terrain - Redshift
(1 replies)
Help with snow simulation
(0 replies)
Bendable 3D text HDA
(0 replies)
Procedural World Generation | Overpass Building Traffic Sim
(7 replies)
Fast PolyReduce SOP. Up to 22.5x speed increase
(5 replies)
MaterialX Procedurals in Houdini
(2 replies)
Unreal Metahuman In Houdini
(0 replies)
Wooden Lady
(2 replies)
OpenCL Wrangle SOP: Geometry Manipulation on the GPU using OpenCL
(20 replies)
The Vessel - working title for a work in progress
(2 replies)
Small voxel pyro sim, still producing blocky, low res smoke
(0 replies)
Procedural and modular realistic stairs for archviz
(0 replies)
Missing MIDI Manual
(0 replies)
MaterialEggs
(5 replies)
Meadow house wip project
(1 replies)
Modelling of Mjolnir Hammer
(11 replies)
Problems in "particlefluidmask" output
(2 replies)
Point Controls for Python States RnD
(4 replies)
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