I signed up for Apprentice program, and like all 3d apps, I started to learn Houdini by 1st tackling modeling tools. I've quite some experience with sub-division modeling/animation so I targeted that aspect. Namely Hoiudini;s polygonal tools. My opinion. Houdini is the BEST sub-division modeler I have used. I am comparing it to formZ, 3DS MAX, Lightwave, and MAYA. Once the basic network is setup, the flexibility is amazing. Some features, like topological edge deletion, are not present in Houdini, and I wish they were. Topological edge deletion is when an interior segment, of a poly, is deleted, he face, and the vertices, of that segment, are not deleted. Right now Blast will delete all faces that share the deleted segment. Another tool I really wish Houdini had is the Knife tool, also goes by name of Plane Slice. Basically, its like PolySplit, except it inserts segments along conic section line of intersection of plane with geometry. The Flat Wire Shaded drawing mode is worth its weight in gold. That is the single most usefull drawing mode for sub-div modeling, and coupled with no backface culling, seeing cage topology easy.
I decided to model a creature. Sence I am kinda fan of Cthulu lore, I always wanted to design my own creature.
Here is the URL to screen grabs of work in progress;
http://sv2.3dbuzz.com/vbforum/imgView.php?imgID=5091 [sv2.3dbuzz.com]
So thank you SideFX for making it possible to learn your product.
Dave Rindner
I'm glad you're liking it. Make sure you keep us posted on your project!